my only gripes about shoulder charge is it should be limited to a 30 degree direction strike from point of direction especially when jumping. the fact that you can leap past them only for them to turn fast enough for them to drive their knee up your poop-chute is absurd and defies the laws of physics. their charge should be neutralized after they turn a certain # of degrees from their current direction, especially with out the exotic Boots. The faint attack into shotty slide is fairly absurd in my opinion also. slide might best be restricted while charging or at least weapon draw speed and/or handling penalty while transitioning from charge into the slide.
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