Greeting my fellow guardians, today I would like to bring to light "THE 4TH HORSEMAN" and why I think it needs a huge reworking of epic magnitude.
So lets get right into it; "THE 4TH HORSEMAN's" perk line up is a bit underwhelming, so starting with its main perk "Thunderer" which could use some touch ups like: "This weapon can fire in full auto mode and has vastly increased stability and reload speed." So in just doing that this weapon will begin to feel more exotic. Then on to its ballistic perks which seem to be fine but please do comment otherwise if need be, on to the next perk which is "Final Round" and i do believe that it does its job but how about we swap that out for a perk (I just made up) called "Pathfinder" (totally exclusive to this gun.) so what pathfinder would do is that after each kill this weapons damage increases (stacks up to 5 times) basically this weapon will act as if it is forming a path of pure and utter destruction. (Insert maniacal laugh). Then on to its third line of perks which could use some reworking, its first third collom perk which is "Fitted stock" doesn't seem to do much to this guns stability in which I believe it could be swapped out for "Send It" and i say this because it would help with this guns horrible range. Then next perk in that line up could be "Reinforced Barrel" which would just help with the range again. Then on to the last perk which doesn't make this gun feel exotic, I believe it can be swapped out for (again another perk I made up and only exclusive to this gun) "Holdout" and what said perk would do is that kills with this weapon will return ammo to the magazine, that being said this perk would just be a modified "Return to Sender". All in all I do believe this gun could use a blanket buff to its stats as well. Again please comment more ideas and criticism is welcome!
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Edited by JustnC: 8/1/2016 12:43:24 AMLose the 5th round Have it fire all shots at once like you imagine it's supposed to work instead of full auto. Lastly return to sender should work like 85% of the time 0 stability you should be kicked back by the recoil or if not that you should be looking at the sky