JavaScript is required to use Bungie.net

#feedback

Edited by GeorgetheWarlock: 7/29/2016 11:36:15 PM
3

What would really make Sunsinger a cool super

IMO Sunsinger wasn't OP, it was annoying and that's it but that's not what I want to talk about. I want to talk about the super and how it could be made a lot more reliable in endgame PvE activities and in PvP and not just a get out of jail free card when you die. (These ideas are based off of an unnerfed sunsinger) With that out of the way, lets get started. I've noticed that the only time sunsinger actually feels like a super is in mayhem and that's because when you activate your super, stats won't matter. [b]TIER 5 DISCIPLINE AND STRENGTH [/b] If you think about it, If you don't focus mainly on discipline and strength, then you don't really have an effective super. All you got is increased armor and some grenades. Sure you can still call that a super but I just don't think it's fair to have to limit your armor choices just to have an effective super. I think that discipline and strength should come up to tier 5 when your super is activated. If you just so happen to have the heart of praxic fire on then your grenades and melees will come up a lot faster (The same speed as if you had gift of the sun on) Here's a video to show how it would work for grenades. (just imagine the same thing happening with melees) [url]https://www.youtube.com/watch?v=PxYLruQ81Wg[/url] (HOPF doesn't work like that anymore) [b]MORE SUPPORT FOR SONG OF FLAME[/b] Song of flame isn't bad but it would't hurt to increase the range of it and give allies a slight damage resistance. Another cool thing that could help is an exotic piece of armor for it. It could be a helmet or a chest piece that gives everyone who is affected by the song of flame a flame shield if you get a kill. (If you don't agree with me on this, I understand but please tell me your reason) [b]SUNSINGER MELEES[/b] What I think could happen is that while in your super, all melee perks are activated for your melee. You get an over shield while pushing the enemy back while he/she explodes. With this you can turn people into grenades. For example, if you hit someone with scorch you first get an over shield, then they get pushed back into another person, and he/she explodes and just like that you got a double kill with one melee. This could also help in PvE with hordes of enemies like thralls or vandals. [b]SOLAR WIND[/b] We all know this perk is in need of a buff so what could happen is that after hitting an enemy with Solar wind, they're pushed back at greater speed and distance (possibility of extra damage if they hit something too strong eg, walls) and you are granted with a temporal boost to weapon readiness and handling. This could also help out with my previous point on the melees. [b]CURRENT VIKING FUNERAL BY DEFAULT[/b] While in your super, targets that take damage from abilities take more damage from all sources. Stacks up to 5 times. [b]Fireborn[/b] I would like to change 1 thing about it. I don't think people should be notified about a selfress because it takes the surprise out of it. (Hey everyone, this guy came back from the dead! Go kill him again.) If you have any opinions about this please let me know. BTW, buff fire bolt -George

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Make melee charge like grenades while in super, double melee range, make fusions grenades act as incendiary grenades while in super, have the burn do 14 dot, double radius of firebolts double size and radius of solar grenades.... cool.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon