[quote]You have to sacrifice your Super (and the orbs it can create for your group) in order to get that type of power, though. For many, this is not a wise move in PvP - nor is it practical given the recharge rate and match length. In the Raid, Sunsingers can get away with it, of course, but then they are vulnerable after a resurrection with only a sub-par primary weapon to defend themselves until their Super returns.[/quote]
Actually, I do use it in pvp. I max out my intellect, and with kills have my super charged in about 3 minutes.
Then I'm a killing machine.
Admittedly, I do not like saving my super, but using solar makes up the difference. 2 fusion grenades and 2 melees are a decent substitute.
Not to mention that Tlaloc has grenadier, which really can up the speed of your 'nades recharge.
English
-
Agreed. I use Claws as well as Tlaloc in both PvE and PvP. I've also began experimenting with Sunbreakers given the new changes to Viking Funeral. It's extremely powerful in PvE now against bosses. Sunbreakers lets you run Touch and Viking passives to stack up to 15% defense de-buff on enemies - this defense de-buff stacks with the Nightstalker's tether and combos very well with Weapons of Light. In PvP, you can burn down groups on flags and usually cross-fire will kill those you Ignite if you don't get around to shooting them, lol. Try using Sunbreakers next time - the kiosk has a damn near perfect roll, too!
-
I actually do use sunbreakers and Solars in pve. I prefer the fusions in pvp for a guaranteed kill.