Because I know that someone on my team will go take Zone A and flip our spawn. EVERY -blam!-ING TIME. Even when we control both B and C, they will go take A.
And if the enemy starts taking C, causing the spawn to flip, the randoms won't do the smart thing and go fight to take it back. Hell no. Too much work. They'll go over to the unoccupied and undefended Zone A and proudly take it. Sometimes they'll dance, the morons. It never occurs to them that there's a REASON it's undefended: the other team is BEGGING YOU to go take it.
WILL YOU FOR THE LOVE OF CRAP STOP DOING THIS.
A Control match on Shores of Time, between 2 teams that both know what they're doing, will revolve around taking zones B and C. The only time ANYONE will take A is when Bravo takes it as their first zone. After that, there is NO reason whatsoever to ever see any announcement regarding Zone A. NONE. WHATSOEVER. I don't care if you lost all your zones; go take B or C. DON'T take A. It just makes things worse.
[b]
STOP IT. JUST STOP. DON'[T TAKE ZONE A.[/b]
My name is Dog of War and I approved this message.
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Edited by lynk: 7/25/2016 2:33:11 PMBut Zone A is better than Zone C. It's closer to Zone B, and also has a position to overwatch snipe over B, making it easier to get and protect it. And there is almost no cover for attackers coming through the caves, while your team has a lot of cover, as well as the high ground, giving them an advantage over anybody coming through the caves. Another advantage is you have the container thing you can headglitch snipe to the intersection tunnels near Zone B. While on the other hand, Zone C has no advantages. Why on earth would you rather have C over A? Edit: I got my zones mixed up. For some reason I was thinking A was C and vice versa. Carry on, nothing to see here. #TitanMasterRace