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7/25/2016 2:28:22 PM
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It is actually better to let the team still have A while you push C in order to get a more likely chance of the enemy spawning A. When playing shores of time, and you are being triple capped, it is in your best interest to push past C and into the back. This throws the spawns to A, which sense they should still hold A, is an easy flip.
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