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Oh really? Pray tell, what was his point then? I understand not spawn flipping but if the enemy is taking zone C and you spawn at A, rushing past and ignoring that zone in favor of trying to get all the way across the map to C is just silly.
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It is actually better to let the team still have A while you push C in order to get a more likely chance of the enemy spawning A. When playing shores of time, and you are being triple capped, it is in your best interest to push past C and into the back. This throws the spawns to A, which sense they should still hold A, is an easy flip.
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No, it shows an understanding of how that map works. C is disproportionately important on that map, much the same as blind watch.