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Destiny

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Edited by Dog_Of_War_1138: 7/25/2016 3:11:37 AM
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Why I cringe when I see "Shores of Time" during Control

Because I know that someone on my team will go take Zone A and flip our spawn. EVERY -blam!-ING TIME. Even when we control both B and C, they will go take A. And if the enemy starts taking C, causing the spawn to flip, the randoms won't do the smart thing and go fight to take it back. Hell no. Too much work. They'll go over to the unoccupied and undefended Zone A and proudly take it. Sometimes they'll dance, the morons. It never occurs to them that there's a REASON it's undefended: the other team is BEGGING YOU to go take it. WILL YOU FOR THE LOVE OF CRAP STOP DOING THIS. A Control match on Shores of Time, between 2 teams that both know what they're doing, will revolve around taking zones B and C. The only time ANYONE will take A is when Bravo takes it as their first zone. After that, there is NO reason whatsoever to ever see any announcement regarding Zone A. NONE. WHATSOEVER. I don't care if you lost all your zones; go take B or C. DON'T take A. It just makes things worse. [b] STOP IT. JUST STOP. DON'[T TAKE ZONE A.[/b] My name is Dog of War and I approved this message.

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  • Yeah just stop. If the enemy is camping c and b and your team of randoms can't secure b or c within a reasonable time frame then you better take a and give them something to worry about.

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  • Fighting back is the only answer to victory. Pin your opponent with precise shots causing nuget. Nuget: Happens when your head explodes and the the remnants dry into turds Yes I just made this up

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    • I do what I want.

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    • the only reason people don't like spawn flips is because they find their little cozy spot to roast marshmallows, have time to set up the tent, and camp for the day. complaining about this is just hilarious, god forbid people want to run around and play the game ;) ... it is a "game" by the way

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      • I'll do whatever I want to do thanks! The thought of people like you on my team getting triggered by a video game makes me chuckle :)

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        • You only take a to draw the blueberries that will rush to it to get it back, and rotate and get C or B while they cap A. It's GG every time. It only works on non fireteam players though.

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        • I think it's beautiful that you kids can finally agree on something. That being said, this is not a fact of Destiny. It is an accepted strategy, at best. What I'm saying is, I'll cap A every time. Especially if we're down on points and need a damn zone. Take your strategy and shove it up your ass tbh! It's almost as if people are intent on only doing things one way at all times in this game. And now with this recent IB apparently everyone is a control big shot who knows that not capping A is the MLG thing to do. But not really.

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          • I've never understood why flipping spawns is such a big deal.

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            • The strategy is a little different for each map, you obviously want to control 2/3's of the map and keep the opponent back in their spawn..... however, with Shores of Time this is a little different because of how easily B and C can be defended from afar. The reason you don't ever want to cap A on Shores of time is because that side of the map is at a disadvantage due to asymmetries in the map. Notice how the line segments AC and AB are much longer than the line segment BC? That's the disadvantage the A flag has when it comes to controlling 2/3's of the map. You also have a nearly perfect line of sight to both B and C, which makes it much easier to team shot enemies that are trying to rush in. The three ways that the enemy team from A can push B or C requires them to come through much more narrow lanes, or "chokepoints". Add on that from B you are shooting down on your opponents and they have to shoot up at you. Another advantage. The best way to flank from A is to come up through the caves, but since that is near their spawn and since they all have a very easy line of sight to C, you have to push up with teammates. So flanking the team that has B and C takes coordination from a team due to how the map is set up. OP makes a valid point, you generally want to stay away from capping A on this map...

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            • Edited by Ghalema: 7/26/2016 6:36:48 PM
              Some people just don't understand teamwork. I don't understand why it's so difficult.

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            • It's always a battle for c

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            • Omg bump! Haha

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            • Agreed

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            • The struggle is real. I deal with it daily

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            • Why? Do you have a guy in your group that constantly goes to A to "distract" the enemies?? Even though you've told him 100+ times that nobody gives a sh*t about A and that you're just flipping spawns and screwin us over? Lol

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              • Disagree. A and C with tunnel control is far easier to maintain.

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                • If you are in the top 1% then the probability of playing with a crappy team is quite high due to matchmaking struggling to contain your majesty.

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                • I get salty at that same thing bro... C n B is the way to go

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                • I can agree with you somewhat, I understand trying to do the most optimal thing to get the victory, but optimal gameplay isn't always fun. If the spawns flip it requires you to adapt to that change, adds a new layer to the match, instead of just doing the same thing each time. But that's just my opinion.

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                • I've been playing this game since beta and believe me, A [b][i]SHALL[/i][/b] BE CAPPED BY BLUEBERRIES EVERY SINGLE GAME FOR AS LONG AS THIS MAP IS IN ROTATION. It will not change, not for a forum post, not for 100 forums posts, not for 1000 forum posts (which there has been already).[spoiler]STOP CAPPING A, IT'S BEEN ALMOST TWO YEARS[/spoiler]

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                • So... you're saying that people are idiots for trying to captuer zones in control, where the main objective is to control zones? Go play clash if you can't handle control.

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                  • Sorry but throughout Iron Banner I have actively attempted to triple cap and it has resulted in victories Having three zones is better than having two The secret is for only one or two people to find a chance to begin the triple cap. The other team mates need to rush to the opposite flag A/C and defend it before the opposition can try to cap it. They will then start to go for B. By that time our entire team is available to defend B. If this is a successful manouvre you will be able to maintain the triple cap.

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                    • Or have someone just neutralize it, further decreasing their score bonus causing them to abandon their conquest of the other control points

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                    • After they go and cap a all game long on shores they come to the forums and brag about their capping and justify their .8 kd. Then they shun everyone that goes 25-0 3 games in a row because they had zero caps. A capper is the superior player

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                      • Shores of time is ass in control. Against a good team, you better hope you spawn C at the beginning. If not, RIIIIIPPPPP

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                      • Why I cringe when I see OPs kd in crucible.

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