Are you for or against it?
The arguments I have heard so far...
[b]For:[/b]
- Keeps races close. It's often a tight dash to the finish.
- Allows newer players a chance at glory without having to drop $5m+ on a fleet of top-end custom machinery.
[b]Against:[/b]
- Punishes higher-skilled players by handicapping them; they use their skill to get away from the pack only to be dragged back in, leaving them cheated when they get smashed off the track by Laggy McLagface.
- A higher-level player's shiny wheels acquired using hard-earned* cash become worthless.
Personally, I hate catchup.
[spoiler]*Yes, I know money glitches have been a thing for a long time.[/spoiler]
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Edited by Seraphim Crypto: 7/24/2016 2:03:22 PMIn my personal opinion Catchup/Rubberbanding is one of the worst inventions in Racing Video Game History. I can understand the sense behind it, but in my opinion if I am simply better than the rest I shouldn't be made slower or they faster. It destroys the meaning of Skill in Racing Games, not to mention it's completely unrealistic (even while its only a virtual game). If anything, there should [b]always[/b] be separate Playlists, one with Catchup for the more casual Racers, and one without Catchup for the Purists. I don't like it in GTA Online either, which is the reason why I always host my own lobbies turning Catchup off, and I leave any lobbies having the option enabled.