Unlike other slayer supers in this game, Sunbreaker requires predicting your targets movements and precise throws in order to score kills most of the time, unless someone is directly next to you or you suncharge them. What I don't understand is how people continue to survive direct hammer explosions, which still happens far too frequently after this past balance patch increased the explosion radius, which was supposed to fix the problem. This subclass is still built around its super, and it is far too inconsistent to use most of the time compared to striker. The attached video is a clip where a hunter gets directly hit by a hammer and survives long enough such that I have to trade my life for his instead of moving on to a better position and surviving. [url][/url]
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They kill pretty much 90% of the time, you do realize your super can kill a blade dancer with 1 hammer from a distance while that opposing blade dancer has to land 2 swings on you while up close right? Not counting that you can give yourself an overshield just by throwing a hammer at your feet and you can heal after killing them with literally any of your abilities. And again all of this is at a distance. I think your subclass doesn't need a buff at all.