I don't know if I'm the only one to notice this, but before the auto-rifle buff to the slow firing auto rifles (I.e Suros Regime) the flinch effect had also been advanced. Perhaps it is because of the increased use of these auto-rifles since the buff, and it had always been there unnoticeable until now. All in all I feel as across the board auto-rifles are causing a little to much flinch. When I attempt to use even a primary, if I don't fire the first shot off against a Suros user, the flinch becomes so unbearable that I can't even aim head shots, basically preventing me from making any sort of comeback in a firefight. I do believe however that the auto-rifle buff was a good contribution to the game allowing for more weapon diversity across the board. With this being said I believe the "high caliber"(flinch) rounds need to be reduced to maintain that the user who fires the second shot still has a chance. This issue has always been a problem with bullet hose auto-rifles but I believe it is balanced in the sense that it doesn't do as much damage. But I do believe that the slow fires shouldn't be this powerful.
Edit: the purpose of this topic is not to raise salt but just to view other people's opinion on this subject and whether not this is truly a problem or whether it is just an issue in my head XD. Thank you for stating your opinions and helping to evaluate this forum post.
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You wouldn't flinch if you were shot by an automatic weapon? If anything, only Titans should be able to resist flinching because of the visible armor they wear.[spoiler]Try strafing side to side to avoid the bullets.[/spoiler]