I think part of Bungie's biggest problem with balancing is misidentifying proper range values. They seem to be under the impression that medium range means barely any farther than a Fusion can shoot. I disagree entirely: It should extend a bit farther than that, especially for Primary balance.
Otherwise medium Primaries (AR, PR & HC,) aren't in optimal ranges for accuracy until Secondaries like Fusion Rifles and Shotguns are well within a reasonable range to one-shot them from in the next ~2 seconds. It makes them borderline useless outside of cleaning up a body tap.
The source of their misconception of range values starts at the bottom. I believe the chart should go [b][i]Melee>Short>Medium>Intermediate>Long>Crossmap.[/i][/b] Those are the labels for all ranges, which I will try to explain below how far they reach.
[b]Melee.[/b] Melee isn't a [u]just[/u] point-blank range. It is the reach of a melee ability. Which means it stretches about as far as most Shotguns. The farthest Melees begin dipping into a gray area alongside Short range for Shotguns, etc.
[b]Short.[/b] Like I said, Shotguns, certain Fusion Rifles and Sidearms should dominate this range. It is just barely a bit farther out than Melee, but obviously borders with what I like to think of as 'true' Medium. This would extend about as far as a Hand Cannon shoot for precision consistently, not just landing shots, but back-to-back yellow hits.
[b]Medium.[/b] This is the range where Fusion Rifles, Hand Cannons, Auto Rifles, Machine Guns and Pulse Rifles [i]should[/i] all be optimal, not just 'feasible but risky.' The distance from Pantheon's bottom waterfall to mid B flag is what I consider my approximate scale of medium range, with certain archetypes reaching a bit farther than even this while still maintaining accuracy, but losing some damage if need be. Sidearms & Scout Rifles should be feasible in this range, but not quite as optimal as the rest due to pacing reasons.
[b]Intermediate.[/b] This is a range from one side of Pantheon hallway to the other, where Scout Rifles and Snipers should dominate together. However, Pulses & Machine Guns should still reach this far accurately enough, but while suffering damage falloff to compensate since flinch would help pad this shortcoming regardless.
[b]Long.[/b] When talking about exceeding distance, Scouts and Snipers both should still remain effective, but not perfect. At this range no weapon other than more of the same can counter (Rockets*,) and so it should be more about who is more accurate to win AND you want to refrain from making it 'easy' to abuse this range.
[b]Crossmap.[/b] Simply put, most maps won't let you, but even getting close to crossmapping shouldn't be possible except with Rocket Launchers and Snipers Rifles [b]using long zoom scopes only.[/b] Even long-zoom Scouts should have a difficult time, save maybe max Impact Scout Rifles.
This is of course simply how I've decided to translate intended range niches.
Anybody see what I'm getting at?
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