Hello. I have been playing the PTR of overwatch for a few hours now, and I have been messing around with Ana. Here are some stats below for those that are interested.
200 HP
Bionic Rifle; projectile based, 80 damage per shot (50 initial and then 2 ticks of 15) heals for about 80 (?) health per shot
Sleep dart is a longe range, fairly slow projectile that stuns enemies for 5 (?) seconds, receiving damage ends the stun. Cooldown is 12 seconds.
Heal grenade heals you and allies for 100 health and boosts all healing by 100% (?), also damages enemies for 50 (?) damage and prevents them from receiving healing (seems to prevent heal kits aswell)
Cooldown is 10 seconds.
Her ultimate doubles a single ally's movement speed and damage, as of right now I dont know how much the dmg resistance is but I'll assume it halves all dmg.
I hope this is useful.
Edit: thoughts on Ana as a character in general.
Right now she is very weak compared to Zenyatta (who will be buffed ALOT), her main issues is that her "sniper" (glorified mccree gun) cannot deal headshot damage. 80 damage across the map does not justify her as a sniper.
Oh, and she doesnt have a vertical movement ability. No vantage points I guess.
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So is her passive an ability to climb? Seems kind of useless having a sniper that doesn't have an ability to get to higher ground. Though from how she plays I might use her as my healer as I never liked being up close to the enemy