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originally posted in: Community Wish List (old)
Edited by A Tigerstorm: 7/10/2016 9:19:53 PM
12
These are some ideas for the next patch but I want to make the perfect list with ideas from the community. This list has been modified to work with the recent patch. Titans -Base Melee damage boost by 3% Sunbreakers. -Tracking is increased by 5% but at the cost of blast radius -Pressing your melee button will do a melee attack for hammer of sol -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 it'll do another 170 damage) -Thermites get a damage buff -Firekeeper will allow grenade kills to make sunspots Strikers -Shoulder charge takes a another second to proc -Shoulder charge gives a agility boost, but minus one recovery Defenders. - There is a timer for the bubble (like golden gun, sunbreaker, etc) but still recharges. -Blessing and weapons get a 5% buff - Enemies should be slowed when inside bubble. -The bubble will suppress any enemies inside Hunters -Base movement speed increased Gunslinger. -Throwing knives that burn don't cancel burn if you hit a critical. -Swarm grenade does more damage -Gamblers dagger boosts strength -Undo the tripmine damage nerf Bladedancer. -super time increased (19 swings to 24) -Arcbolt grenade does more damage. -Invisibility is enhanced -Showstopper will act like dark drinker instead is staying in one place -Fleet footed gives you an extra jump Nightstalkers. -Vanish in Smoke bombs last 10 seconds with lockdown on -Marked targets will appear on allies radars and screen. Warlocks -Base melee damage is reduced (not counting their charged melees) by 3% -Glide is faster -Base recovery is increased -The Ram only affects voidwalkers armor Voidwalker. -Nova bomb damage to all enemies is increased by 7% -Nova bomb no longer damages you -Bloom explosions now do more bonus damage Sunsinger. -Solar wind is more effective -Solar grenades burn the target regardless of anything -Solar grenades have increased burn damage -Firebolts burn for 5 seconds -Radiance decreases melee cool down at the same rate as grenades. -Song of flame shows a ring of fire to show allies the effective range of it. -Radiant skin will give allies more armor -Self revive will also resurrect any nearby teammates on activation. Max radius: 10 meters -Gift of the sun boosts helps to recharge your next grenade -Viking funeral grants a larger damage boost Stormcallers. -Storm grenade does more damage and is more consistent -Stormtrance flinch is reduced -Superconductor range is reduced -Arc web increases grenade damage Weapons Autos -medium impact autos get a 4% damage boost. (Like Zhalo arch types) -Low rof get a 3% damage buff -Slight stability boosts on all autos -hip fire Reticle changed to a square -mag boost on all low rof autos (except Suros regime) -Low rof have slightly decreased damage falloff -Counterbalance removed from high rof perk table Pulse rifles -Small increase in damage by roughly 2 or 4% to low and medium rof in order to compete with autos -Slightly decreased dps falloff -hip fire Reticle changed to a circular shape Scouts -Accuracy at close range is decreased while accuracy at long range is increased -Hip fire pattern is circular Hand cannons -Hip fire reticle changed to a circular pattern Snipers -When taking damage, snipers will flinch more -Movement speed while this weapon type is pulled out slows down walk speed -Aim assist is lowered by 30% on all legendary high impact snipers. Low impact get a 15% buff to aim assist -low impact types will get a mag boost Fusions -Can hit critical shots -blast pattern will always be in a circular pattern -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when hip fire is active -Reserve ammo boosted -Glass half full is available to all fusions Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Damage falloff is slightly decreased (like 2 or 1%) -Shot package brought back Sidearms -Hipe fire reticle changed to a square -added full auto as a perk to drop on a sidearm -Damage falloff is reduced -Machine guns -Stabilty decrease on high impact machine guns (5% or so) -Range is slightly increased on fast firing machine guns Swords -Blocking will reduce even more damage -Increase to base damage by 25% Exotics (and legendaries) The chaperone -Range boost -Precision scaler increased Fourth horsesh#t -Mag boost (5 to 8) -Reload boost Immobius -Hand loaded replaced with hammer forged. -Changed impact and rate of fire to medium impact and medium rate of fire Hereafter -Magazine boost (4 to 6) -Blinding effect is larger and procs faster Black spindle -Scope when ads changed to green instead of blue (to show its of hive origin) -Ammo reserves increased Pocket Infinity -Brought up to year two. -Mag boost (3 to 4) Sleeper simulant -Shots that hit enemies will bounce towards other enemies -Replaced hip fire with surplus Hawkmoon (HAWKMOON!!!!) -Luck in the chamber bullets do a little more damage. (105 to 116) First curse -reload increase -Accuracy at longer ranges is more reliable -When the first curse perk is active, you gain a damage buff by 2% No time to explain -Muzzle flash decreased -Sight changed to the Strangers rifle sight Red death -Replaced snapshot with reinforced barrel. -Replaced unflinching win reactive reload Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced braced frame with extended mag. -Stability boost to bring it up to 48 on the stability chart -Fabian strategy -Mag boost (40 to 58) -Stability boost (let's be honest it's needs some love) Hard light -Recoil bounce is reduced General -All year one vendor weapons and armor are available in year three -Legacy engrams from Xur cost less -Xurs loot table is based on your light. If you are 310 and above, then his loot will be 310. If not it will be 290 -Taken captains have a 10 second cool down until they throw another blinding bubble -Taken psions will multiply less -SRL returns -Twilight Garrison and Tarentella drop chances increased by 18% -Fast Rez armor drop chance reduced by about 19% Perks: https://www.bungie.net/en/Forum/Post/208106233/0/0 Shoutout to that guy for making that list! Bungie took some of my ideas in the last patch, I say we keep this up!
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