These are some ideas for the next patch but I want to make the perfect list with ideas from the community. This list has been modified to work with the recent patch.
Titans
-Base Melee damage boost by 3%
Sunbreakers.
-Tracking is increased by 5% but at the cost of blast radius
-Pressing your melee button will do a melee attack for hammer of sol
-Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 it'll do another 170 damage)
-Thermites get a damage buff
-Firekeeper will allow grenade kills to make sunspots
Strikers
-Shoulder charge takes a another second to proc
-Shoulder charge gives a agility boost, but minus one recovery
Defenders.
- There is a timer for the bubble (like golden gun, sunbreaker, etc) but still recharges.
-Blessing and weapons get a 5% buff
- Enemies should be slowed when inside bubble.
-The bubble will suppress any enemies inside
Hunters
-Base movement speed increased
Gunslinger.
-Throwing knives that burn don't cancel burn if you hit a critical.
-Swarm grenade does more damage
-Gamblers dagger boosts strength
-Undo the tripmine damage nerf
Bladedancer.
-super time increased (19 swings to 24)
-Arcbolt grenade does more damage.
-Invisibility is enhanced
-Showstopper will act like dark drinker instead is staying in one place
-Fleet footed gives you an extra jump
Nightstalkers.
-Vanish in Smoke bombs last 10 seconds with lockdown on
-Marked targets will appear on allies radars and screen.
Warlocks
-Base melee damage is reduced (not counting their charged melees) by 3%
-Glide is faster
-Base recovery is increased
-The Ram only affects voidwalkers armor
Voidwalker.
-Nova bomb damage to all enemies is increased by 7%
-Nova bomb no longer damages you
-Bloom explosions now do more bonus damage
Sunsinger.
-Solar wind is more effective
-Solar grenades burn the target regardless of anything
-Solar grenades have increased burn damage
-Firebolts burn for 5 seconds
-Radiance decreases melee cool down at the same rate as grenades.
-Song of flame shows a ring of fire to show allies the effective range of it.
-Radiant skin will give allies more armor
-Self revive will also resurrect any nearby teammates on activation. Max radius: 10 meters
-Gift of the sun boosts helps to recharge your next grenade
-Viking funeral grants a larger damage boost
Stormcallers.
-Storm grenade does more damage and is more consistent
-Stormtrance flinch is reduced
-Superconductor range is reduced
-Arc web increases grenade damage
Weapons
Autos
-medium impact autos get a 4% damage boost. (Like Zhalo arch types)
-Low rof get a 3% damage buff
-Slight stability boosts on all autos
-hip fire Reticle changed to a square
-mag boost on all low rof autos (except Suros regime)
-Low rof have slightly decreased damage falloff
-Counterbalance removed from high rof perk table
Pulse rifles
-Small increase in damage by roughly 2 or 4% to low and medium rof in order to compete with autos
-Slightly decreased dps falloff
-hip fire Reticle changed to a circular shape
Scouts
-Accuracy at close range is decreased while accuracy at long range is increased
-Hip fire pattern is circular
Hand cannons
-Hip fire reticle changed to a circular pattern
Snipers
-When taking damage, snipers will flinch more
-Movement speed while this weapon type is pulled out slows down walk speed
-Aim assist is lowered by 30% on all legendary high impact snipers. Low impact get a 15% buff to aim assist
-low impact types will get a mag boost
Fusions
-Can hit critical shots
-blast pattern will always be in a circular pattern
-Base dps is increased across the board by 3%
-Reticle size decreased for more reliable shooting when hip fire is active
-Reserve ammo boosted
-Glass half full is available to all fusions
Shotguns
-Stability increased by 10 on all shotguns
-reload increased by 15 on all shotguns.
-Damage falloff is slightly decreased (like 2 or 1%)
-Shot package brought back
Sidearms
-Hipe fire reticle changed to a square
-added full auto as a perk to drop on a sidearm
-Damage falloff is reduced
-Machine guns
-Stabilty decrease on high impact machine guns (5% or so)
-Range is slightly increased on fast firing machine guns
Swords
-Blocking will reduce even more damage
-Increase to base damage by 25%
Exotics (and legendaries)
The chaperone
-Range boost
-Precision scaler increased
Fourth horsesh#t
-Mag boost (5 to 8)
-Reload boost
Immobius
-Hand loaded replaced with hammer forged.
-Changed impact and rate of fire to medium impact and medium rate of fire
Hereafter
-Magazine boost (4 to 6)
-Blinding effect is larger and procs faster
Black spindle
-Scope when ads changed to green instead of blue (to show its of hive origin)
-Ammo reserves increased
Pocket Infinity
-Brought up to year two.
-Mag boost (3 to 4)
Sleeper simulant
-Shots that hit enemies will bounce towards other enemies
-Replaced hip fire with surplus
Hawkmoon (HAWKMOON!!!!)
-Luck in the chamber bullets do a little more damage. (105 to 116)
First curse
-reload increase
-Accuracy at longer ranges is more reliable
-When the first curse perk is active, you gain a damage buff by 2%
No time to explain
-Muzzle flash decreased
-Sight changed to the Strangers rifle sight
Red death
-Replaced snapshot with reinforced barrel.
-Replaced unflinching win reactive reload
Zhalo supercell
-Lightning fx when aiming down sights is lowered (like bad juju was)
-Chain lighting happens more often
-Replaced braced frame with extended mag.
-Stability boost to bring it up to 48 on the stability chart
-Fabian strategy
-Mag boost (40 to 58)
-Stability boost (let's be honest it's needs some love)
Hard light
-Recoil bounce is reduced
General
-All year one vendor weapons and armor are available in year three
-Legacy engrams from Xur cost less
-Xurs loot table is based on your light. If you are 310 and above, then his loot will be 310. If not it will be 290
-Taken captains have a 10 second cool down until they throw another blinding bubble
-Taken psions will multiply less
-SRL returns
-Twilight Garrison and Tarentella drop chances increased by 18%
-Fast Rez armor drop chance reduced by about 19%
Perks:
https://www.bungie.net/en/Forum/Post/208106233/0/0
Shoutout to that guy for making that list!
Bungie took some of my ideas in the last patch, I say we keep this up!
English
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Maybe a new perk for gauntlets who gains more melee range? What do you think?
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That might be a good idea. But my basis here was to help balance subclasses, weapons, and perks.
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I love the fact that someone is asking for some buffs finally someone smart
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I've always asked for buffs. My logic is this, you Nerf one thing, you buff three in return
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Edited by PeytonicMaster: 7/10/2016 8:24:48 PMStupid cozmo say: no [spoiler]but i like most of your idea[/spoiler]
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Thanks man
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But theres more things that needs to be in that list
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Please tell me! :)
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Ok here's the additinals idea: Machine guns: increase their magazine size and invetory ammo Slight reduce reload speed Exotics and legendaries Dreg's promise Increase damage by 2.5 Double the damage against AI Replace grave robber with headseeker Remove the current shock round bonuses and replace it with: hold R2 for 2 seconds to release shock dart which tags enemies and allow bullets to track aggrassive when enemy gets taged Fabian stategy Replace life support with rangefinder Remove front line's current bonuses and replace it with: This weapon increase handling stability movement speed and rate of fire when health is low impact stays where it is Queenbreaker's bow Increase impact in the same impact as black spindle Replace hidden hand with a uniqe perk Queenbreaker's arrow: shots have 30% punch through and highlights enemies in blue and can see through walls Thunderlord Increase mag from 49 to 68 Lightning rounds: adds more rate of fire damage accuracy and stability as long the trigger is held It will be more additions buts that's all i can think For the moment
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I'll tell ya after im done from hike
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I agree with the majority of these. Sunbreaker is in good place with tracking and the blast radius rn is fine as it is. Red death should get an overhaul on mid perks in general. SS shud get a decrease to peception jerking. TG and NS should get their second evade back. Aside from that this pretty good. Bump
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Thanks man :)