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#feedback

Edited by ExoticWhisper: 7/6/2016 3:03:06 PM
7

Shoulder Charge is too powerful

This is not a typical complaint thread where I rant endlessly about a subclass that I dislike and believe that only the subclass which I personally prefer should be viable in Crucible. No, this is a logical argument for why the Shoulder Charge is too powerful in its current state, as well as a solution on how you can make it more balanced. (Just want to mention that if you disagree with me, then that's okay. This is after all just an opinion, and you're in no way entitled to feel the same). First of all - Its range. Why is this ability able to out-range a typical, low-tier shotgun? The Shoulder Charge doesn't seem to actually have to connect with its target, but instead works very similarly to the other melee attacks in the game, in that the attack itself actually has a range that slightly surpasses the actual animation, which is great for ordinary melee attacks (Especially the Warlock, which has a gorgeous melee animation) , but not so much for the Shoulder Charge. It's irritating to see somebody Shoulder Charge towards me, only to kill me by barely grazing my actual character model. It just doesn't really make sense to insta-kill somebody from kneeing them and barely even landing the hit, or on some occasions, not actually hitting the target at all. The damage. Granted, this is something that people will likely always complain about. Heck, the Shoulder Charge could deal a mere 50 damage and people would still complain about it. Its current state however, is absolutely ridiculous. The issue isn't that it is able to one-hit kill ordinary players: To be honest, I don't think is a problem. It's actually a unique ability, and I like that it's able to one-hit players given that you have to be in the sprinting animation of what is undoubtedly the slowest class in the game. The problem is that it is able to insta-kill transformative Super Abilities. For example, I was Shoulder Charged out of my Blade-dancer [b]four times[/b] in a game of Mayhem recently. Granted, in one of these circumstances I was critically wounded, but on two occasions I flat-out attacked my enemy from a reasonable distance, however because they were in their running animation they were able to take me down with them using a single Shoulder Charge. So what do I propose happen to the Shoulder Charge to make it less powerful? I propose nerfing the damage exclusively in the Crucible, to about 105% damage or so. This way, it is able to maintain its dominance over individual players, however is not a viable method of decimating groups of players, over-shield players, or transformative Super Abilities. However, I would also recommend giving it a debuff of sorts to both sides, just to make it a little more interesting and encourage more of a 'high risk, high reward' play-style. For example, the Striker that is doing the charging should receive a brief moment of slowness, thus nerfing what I can only appropriately label is a 'hit and run' strategy that is all too common among Strikers. However, the player that is hit by the charge, if by any circumstance they survive, should be given a brief suppression or lack of movement rather than guaranteed death, perhaps similar to the Tether in a way that makes the player face either to the sky or to the ground, so that you cannot just shotgun a Shoulder Charge user and survive, but instead will only survive through actual skill and knowledge. This way, the Shoulder Charge has to be used more tactically rather than as a kill-all primary weapon, and it also has a counter since it will not insta-kill players with overshields, high health or Super Abilities, and those that have spent the past five minutes at the back of the map hiding for their Super Ability will actually be able to escape the Shoulder Charge attack and have fun with their Super Ability, assuming they know how to use it properly. Please comment on whether you agree or disagree, as well as any alternative ideas for nerfing this class. Do you think that it's too powerful? Or do you feel it's balanced the way it is? It isn't necessarily a massive problem for me, heck I only really saw a problem with it recently when i was Shoulder Charged out of my transformative Super Ability four times in a match, and otherwise it doesn't strike me as being too regularly problematic. The damage and overwhelming range are my primary problems with it, as well as the ways that players tend to use the ability.

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