I'm not extremely salty about the nerf to Sunsingers, I'm just disappointed to see a subclass that wasn't even "out performing other classes" being nerfed pretty badly.
VF + Firebolts pre-nerf was a bit unfair in PVP, however, this subclass is now almost useless in PVE too. Sure, VF + Firebolts made "frustrating encounters", but you know what else is frustrating? Having 1 usable grenade, and a super which consists of two abilities on a shorter cool down.
Personally, I think Radiance should grant the pre-patch effects of VF when active, or other support perks, such as increased recovery for nearby allies, when Radiance is active. Also, I am aware that Sunsinger is meant to be a support role, yet the only perks which seem to benefit teams are Fireborn and Song of Flame (which isn't much use in end game content, in my opinion) Even as a support role, Sunsingers feel pretty useless in endgame content, even with Self res.
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What it needs right now is a few adjustments to certain perks. --Solar Grenades need to be brought up to Vortex Grenade strength --Sunburst needs to do more than just granting an Orb of Light on Scorch kills; something along the lines of increasing the size of the explosion caused by Solar Grenade, Brimstone, and Fusion Grenade --Brimstone needs an increase in the explosive radius on kill, or the ability to blind/disorient nearby enemies with the explosion --Solar Wind needs a drastic increase to its knock-back effect, and possibly the ability to push several nearby enemies at once --Viking Funeral's Debuff effect needs to be 10% per stack, or 20% and no stack, for 5-7 seconds --Song of Flame should grant a 10-15% damage increase to you and your allies' abilities in addition to speeding up their cooldowns --Radiant Skin should grant increased armor to your allies while granting increased damage resistance to yourself