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Edited by Droid: 7/1/2016 10:52:11 PM
4
I really get tired of seeing the word "nerf". Granted. That's how 90% of everyone here wants to "fix" things. You're going about it all wrong though. If you don't want a sniping epidemic, you should buff primary damage. And make the other specials more relevant. Snipers were never a problem in y1, but they were used a decent amount (at least by me. It was map specific) They are a problem now. Everyone wants to cry nerf. Although, that's what got us here in the first place.... is it not? My strategy against a full team of snipers is to use any weapon with High Caliber Rounds. It makes them flinch more and they have a harder time sniping. So adding more flinch to snipers would potentially fix the problem. But then you're pve experience takes another fall for pvp sake. That's just not right. It's been happening for over 2 years now. They don't separate the two, so it would happen. There's no denying that. I'll lay it out for you so you understand. You buff shotgun range. Just a slight increase. Maybe 1 or 2 percent. Leave the snipers alone. Not sure how to fix fusions.... Add a fair percentage of primary damage. So that way even though there is an increase in shotgun range, they're still sluggish, and they have to risk closing that gap. Snipers won't be able to just sit back and sponge bullets, there will be no time to body shot then switch to their primary to finish you off, because you would have already mowed them down with your primary to begin with. But with the increase to shotgun range, you make them more usable. Hence, means less snipers in the fray. With an increase in primary damage, you make them really think about when they should actually be risking pulling out that shotgun or sniper. That's my theory..... I could be wrong. It's up for debate.
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