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7/1/2016 12:07:33 AM
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Why do they need a nerf now when they were fine pre ttk? Since ttk released they've received a ninja flinch increase, the short scopes made less effective, final round was nerfed, luck in the chamber was nerfed. The only buff they've received is a range buff with has nothing to do with your gripes with the weapon. What makes snipers a problem now? Is it because the other specials and primaries are worse off? If that's the case then nerfing, which is what brought us here in the first place, isn't the answer. They need to buff everything else and speed the game back up. Its really that simple. At this point in the game, the only way to counter act the sniper meta is by giving snipers less time to react, and punishing them for missing. The correct way to do that is to rebuff shotguns, rebuff fusions, and rebuff the primaries. If you do that, the only way the average sniper will sit on you is if you're unaware they're there. If I see a sniper at medium range or close range who isn't already scoped on me, I should win that gun fight 99% of the time. There should not be enough time for sniper to set up and take more than a single shot once you're aware of them. They should be dead if they miss. Period. When fusions could kill at medium range reliably, when you didn't have to be touching someone to kill them with a shotgun, when shotpackage was in the game, when hawkmoon, TLW, and Thorn could two shot, when Suros was hitting in the 40s for a headshot, when medium RoF pulses could two burst, when low RoF auto rifles hit in the 30s, the only place snipers were used exclusively was on maps with long sightlines, and the vehicle maps, which is where they were supposed to be used. And that was when final round and rerolling was a thing, when snipers were at their strongest, yet nobody complained. When trials first came out, the only time I ever encountered teams with snipers was when the snipers were either really good players, or they were running final round. The average sniper did not rely on theirselves enough to hit that shot every time in a must win situation. Most people ran shotguns, which is why they were complained about. You keep crying for nerfs when nerfing created the problem in the first place. In this entire game's history, the mythoclast and auto rifle range were the only things that needed major nerfs. And they went too far. Why you want them to continue nerfing when all it has done is create problems is beyond me. Snipers are not the problem, the other weapons just suck. But whatever. Keep crying.
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  • This pre ttk argument is getting old. They werent a problem because until HOW they had aim assist separated by archetype with high aim assist on low impact. Then they started to close the gap with longbow and shadow of aim assist. They compressed the archetypes and now with low impact res sniping they have virtually no diversity. They were also competing with no damage drop off weapons like handcannons and 2 burst pulse rifles. Neither I want to see return. Shotguns were also far more viable with a faster movement speed from an unencumbered blink. I can respect you wanting a higher primary ttk but I very much disagree. I don't want this game developing into cod. Snipers have ridiculous ease of use and high utility with strength. Bungie won't limit their availability so they have to limit their effectiveness. Restricting them to require mechanics that reward a patient hand and isn't conducive to fire under fire is how they should be. I'm so sick of snipers just chilling in the open because they know they can outgun anyone even if they put scout shot after shot into their head. There is no amount of buffing that will stop that. Scouts will never two shot again so snipers have to react to being shot more.

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  • It won't develop into CoD. It wasn't CoD when it came out and wouldn't be if they rebuffed everything.

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  • Edited by Kone19ps: 7/2/2016 12:18:03 AM
    If snipers were one shot body it would have been and that's too close for me. Two burst pulses (meaning always) are two high for me. Scouts and handcannons are at the damage place I like as well. That means no more damage about the current caps for me.

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  • Snipers were never one shot to the body except with final round which was changed. Pulses were never two burst unless you hit all headshots.

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  • Edited by Kone19ps: 7/2/2016 2:03:50 AM
    "Would have been" Messenger red death and many others could do it consistently competing with last word thorn and hawkmoon and the shotguns.

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  • They wouldn't have been wtf?

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  • Edited by Kone19ps: 7/2/2016 3:03:15 AM
    Primaries and specials had higher ttks and little damage fall off or none then. If snipers had been one to the body it would have been too close to a cod ttk besides pulses. Primaries came down to where they are now on average but still need work both buffs and nerfs but the sniper is not only still much stronger from it not being limited by special ammo they have been compressed with low risk. Heavy impact snipers should feel impact and be harder to control. Right now that's not anywhere near true. So low impact lost their role. Before for example we had predayth revenge as the big aim assist low impact. Sniper. Ephrideet had zero and ldr only 40. Now they can have 50-80. There is no separation now. The aim assist combined with low flinch and auto recenter makes them forgiving to fire under fire. That needs to change.

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  • They weren't one to the body...you keep saying if they would have been. That never would have happened.

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  • Edited by Kone19ps: 7/2/2016 5:14:08 PM
    You're ignoring my point on primaries again to harp on my hypothetical analogy.

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  • That's because your point doesn't make any sense. You're saying you don't want the game to be too close to CoD and that Snipers being a one hit to the body would have done that. Snipers were never going to be one hit to the body even when the ttks were faster so the game was never going to be CoD. In CoD the burst fire weapons were a one burst. In Destiny when pulses were at their best they were two burst if you hit all head shots. In CoD the semi autos were one shot to the head with the correct attachments, scout rifles are 3 shots to the head with the highest impact version. This game is further away from CoD than you realize. Snipers are problematic because everything else was wrongfully slowed down and snipers can not be, because they will always be one shot to the head. Even if they take the aim assist away and increase the flinch a second time because they've done so already, people can always overcome that with practice. The only way to make the most people happy is rebuff everything so Snipers don't have the time to setup a follow up shot and don't have time to set up headshots under fire. If they do they die, but the weapons would actually kill them quick enough.

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  • I've never cried nerf nor do intend to I don't want nerf I want mechanics that make snipers take skill. Also bungie doesn't Buff only nerfs also the final round and luck in the chamber wherent nerf they were fixed both of those perks where bs. Trust me I'm aware it's a factor but one that we can't change.

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  • You want them made less effective. Aka you want them nerfed. You don't have to sugar coat it. It is what it is.

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  • Your right it is a nerf but not "let's make this gun garbage because I'm getting shot too much." It's about adding mechanics to sniping in a game that has basically none. Please understand I'm not crying nerf because I'm bad I just see so little skill to snipers in destiny and if you prove me wrong I'll change it.

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  • Did you fail to comprehend my original comment? Snipers were never a problem pre ttk and they aren't the problem now.

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