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Edited by Legend of Jordy: 7/2/2016 12:03:12 PM
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Become an Iron Lord | New Perks and Abilities for each Subclass

I'm in love with this, Bungie make this happen!

1436

Not sure about the perks, but I love the concept.

345

I'd rather see some of these perks as Exotics.

128

No thanks, I'll just stick to what we have now.

166

Fourth Subclass anyone? No? Just me?

290

[b]STRIKER |[/b] Arc Titan [spoiler]_____[quote][b]Arc Rounds |[/b] [i]Column 1, Position 4[/i] Reload your active weapon, infusing your next clip with Arc Light, dealing additional Arc damage, increasing the weapon's staggering capabilities.[/quote] _____ [quote][b]Half Blast |[/b] [i]Column 3, Position 5[/i] Fist of Havoc can be cast twice in quick succession. Reduces the radius of Fist of Havoc.[/quote] [quote][b]Knockout |[/b] [i]Column 4, Position 5[/i] Hits with Storm Fist disorient the target.[/quote] _____ [quote][b]Titan Codex IV |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Titan Codex VII |[/b] [i]Column 7, Position 4[/i] Training focused on toughness at all costs.[/quote] _____ [quote][b]Shock Trooper |[/b] [i]Column 6, Position 4[/i] Aim quicker after falling from a great height. Reduces the duration of disorienting and silencing effects you receive.[/quote] [quote][b]Demolition Expert |[/b] [i]Column 8, Position 4[/i] Destroying enemy grenades greatly reduce the cooldown your next grenade.[/quote][/spoiler] [b]DEFENDER |[/b] Void Titan [spoiler]_____[quote][b]Web Mine |[/b] [i]Column 1, Position 4[/i] A grenade that sticks to surfaces and detonates on contact, crippling the movement of enemies within it's radius for a short time.[/quote] _____ [quote][b]Veil of Light |[/b] [i]Column 3, Position 5[/i] Ward of Dawn slowly consumes enemies who enter it.[/quote] [quote][b]Bulwark |[/b] [i]Column 4, Position 5[/i] Killing an enemy with Disintegrate provides a weaker Force Barrier to nearby allies for a short period of time.[/quote] _____ [quote][b]Titan Codex IV |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Titan Codex VII |[/b] [i]Column 7, Position 4[/i] Training focused on toughness at all costs.[/quote] _____ [quote][b]Berserk |[/b] [i]Column 6, Position 4[/i] Melee double kills increase melee strength and damage resistance for a short period of time.[/quote] [quote][b]Sanctuary |[/b] [i]Column 8, Position 4[/i] Increases the durability and radius of Ward of Dawn.[/quote][/spoiler] [b]SUNBREAKER |[/b] Solar Titan [spoiler]_____[quote][b]Satchel Charge |[/b] [i]Column 1, Position 4[/i] An explosive fart that sticks to surfaces and detonates when (LB) is pressed a second time.[/quote] _____ [quote][b]Aegis of Sol |[/b] [i]Column 3, Position 5[/i] Hold (LT) during Hammer of Sol to create a protective shield which guards against incoming attacks.[/quote] [quote][b]Infernal Grasp |[/b] [i]Column 4, Position 5[/i] Sunstrike can be used to pull in enemies from afar, yanking the target towards your location.[/quote] _____ [quote][b]Titan Codex IV |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Titan Codex VII |[/b] [i]Column 7, Position 4[/i] Training focused on toughness at all costs.[/quote] _____ [quote][b]Mercenary |[/b] [i]Column 6, Position 4[/i] Orbs of Light provide you with greater energy and will no longer despawn on death.[/quote] [quote][b]Adrenaline Rush |[/b] [i]Column 8, Position 4[/i] When health is critical, weapon handling and accuracy is greatly improved.[/quote][/spoiler] _____ [b]GUNSLINGER |[/b] Solar Hunter [spoiler]_____[quote][b]Solar Rounds |[/b] [i]Column 1, Position 4[/i] Reload your active weapon, infusing your next clip with Solar Light, dealing additional Solar damage, granting a chance to ignite enemies.[/quote] _____ [quote][b]Ricochet |[/b] [i]Column 3, Position 5[/i] Shots fired from Golden Gun can deflect off of surfaces.[/quote] [quote][b]Disarm |[/b] [i]Column 4, Position 5[/i] Hitting an enemy's weapon directly with Throwing Knife causes the target's weapon to lose active ammunition, forcing them to reload.[/quote] _____ [quote][b]Path Absurd |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Way of the Outlaw |[/b] [i]Column 7, Position 4[/i] Training focused on raw speed.[/quote] _____ [quote][b]Dead or Alive |[/b] [i]Column 6, Position 4[/i] When Golden Gun expires, a significant portion of super energy is refunded per unused shot.[/quote] [quote][b]Inverse |[/b] [i]Column 8, Position 4[/i] Press (B+B) to perform a sudden 180 degree turn.[/quote] _____[/spoiler] [b]BLADEDANCER |[/b] Arc Hunter [spoiler]_____[quote][b]Cluster Grenade |[/b] [i]Column 1, Position 4[/i] multiple explosive grenades that burst into small explosions across a wide area.[/quote] _____ [quote][b]False Projection |[/b] [i]Column 3, Position 5[/i] Press (RT) during Arc Blade to project a hologram of yourself which travels forward, disappearing after taking damage or on recast.[/quote] [quote][b]Jaunt |[/b] [i]Column 4, Position 5[/i] Increases the distance of Blink Strike's lunge.[/quote] _____ [quote][b]Path Absurd |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Way of the Outlaw |[/b] [i]Column 7, Position 4[/i] Training focused on raw speed.[/quote] _____ [quote][b]Assassin |[/b] [i]Column 6, Position 4[/i] Deal bonus damage after attacking from camouflage.[/quote] [quote][b]Cheat Death |[/b] [i]Column 8, Position 4[/i] Arc Blade ends prematurely if you take fatal damage, keeping you alive at minimal health while granting camouflage. You cannot attack during this time.[/quote] _____[/spoiler] [b]NIGHTSTALKER |[/b] Void Hunter [spoiler]_____[quote][b]Recon Mine |[/b] [i]Column 1, Position 4[/i] A device that sticks to surfaces, outlining enemies within its radius behind cover while pinpointing their locations on your radar.[/quote] _____ [quote][b]Cataclysm |[/b] [i]Column 3, Position 5[/i] When Shadowshot's Void Anchor expires, tethered enemies take heavy damage.[/quote] [quote][b]Smokescreen |[/b] [i]Column 4, Position 5[/i] Increases the radius and opacity of Smoke.[/quote] _____ [quote][b]Path Absurd |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Way of the Outlaw |[/b] [i]Column 7, Position 4[/i] Training focused on raw speed.[/quote] _____ [quote][b]Survivalist |[/b] [i]Column 6, Position 4[/i] Recovering from critical health provides a layer of overshield for a short time. Reduces the effectiveness of movement impairing and damage over time effects you receive.[/quote] [quote][b]Arrow to the Knee |[/b] [i]Column 8, Position 4[/i] Further decreases the mobility of tethered enemies. Reduces the duration of Shadowshot's Void Anchor.[/quote][/spoiler]_____ [b]VOIDWALKER |[/b] Void Warlock [spoiler]_____[quote][b]Void Rounds |[/b] [i]Column 1, Position 4[/i] Reload your active weapon, infusing your next clip with Void Light, dealing additional Void damage, allowing bullets to overpenetrate.[/quote] _____ [quote][b]Atomic Force |[/b] [i]Column 3, Position 5[/i] Nova Bomb creates a pulse which knocks back enemies outside of its initial explosion.[/quote] [quote][b]Hysteria |[/b] [i]Column 4, Position 5[/i] Hitting an enemy with Energy Drain causes the effected target to view their allies as foes throughout Energy Drain's duration. All kills the target achieves while infected are credited to you.[/quote] _____ [quote][b]Arcane Balance |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Inventive Order |[/b] [i]Column 7, Position 4[/i] Training focused on maximum battle recovery.[/quote] _____ [quote][b]Thanatonaught |[/b] [i]Column 6, Position 4[/i] When super energy is full, respawn with grenade and melee energy.[/quote] [quote][b]Warp |[/b] [i]Column 8, Position 4[/i] Press (B+B) to perform a short distance evade.[/quote][/spoiler] [b]SUNSINGER |[/b] Solar Warlock [spoiler]_____[quote][b]Inferno Grenade |[/b] [i]Column 1, Position 4[/i] A grenade that sticks to any surface, emitting a pillar of burning embers.[/quote] _____ [quote][b]Ballad of Ashes |[/b] [i]Column 3, Position 5[/i] On casting Radiance, deceased allies within your immediate area are revived and brought back to life. Reduces Grenade and Melee recovery during Radiance.[/quote] [quote][b]War Cry |[/b] [i]Column 4, Position 5[/i] Killing an enemy with Scorch increases weapon damage for nearby allies for a short period of time.[/quote] _____ [quote][b]Arcane Balance |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Inventive Order |[/b] [i]Column 7, Position 4[/i] Training focused on maximum battle recovery.[/quote] _____ [quote][b]Angelic Chorus |[/b] [i]Column 6, Position 4[/i] During Radiance, nearby allies within your aura slowly regenerate their health.[/quote] [quote][b]Wildfire |[/b] [i]Column 8, Position 4[/i] Ignited enemies have a chance to spread the effect onto targets in close proximity.[/quote][/spoiler] [b]STORMCALLER |[/b] Arc Warlock [spoiler]_____[quote][b]Sentry Turret |[/b] [i]Column 1, Position 4[/i] A device which activates shortly after impact, deploying a small hovering turret which engages nearby enemies.[/quote] _____ [quote][b]Electrocute |[/b] [i]Column 3, Position 5[/i] Stormtrance inflicts greater damage when focused on a single opponent. Reduces the cone width and duration of Stormtrance.[/quote] [quote][b]Short Circuit |[/b] [i]Column 4, Position 5[/i] Hits with Thunderstrike disable the target's health and shield regeneration for a lasting time.[/quote] _____ [quote][b]Arcane Balance |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Inventive Order |[/b] [i]Column 7, Position 4[/i] Training focused on maximum battle recovery.[/quote] _____ [quote][b]Power Efficiency |[/b] [i]Column 6, Position 4[/i] Picking up Orbs of Light replenishes a portion of super energy for nearby allies.[/quote] [quote][b]Defibrillator |[/b] [i]Column 8, Position 4[/i] Teammates you revive spawn with a stronger overshield and gain increased agility for a short time.[/quote][/spoiler]_____

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  • Your organization makes no sense. Considering column one is jumps.

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    • I want that chain ability in destiny

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      • Tl,dr. Sorry bro

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        • These are some interesting ideas

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        • This is amazing especially the sunsinger one

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        • Some of these sound amazing.

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        • This is legit?

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          • I absolutely love what you did with sunsingers, a great support class option!

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          • .....and then nerf it all

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            • This us actually pretty amazing. I'm all for it!

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              • Throwing knife one would be a little OP in crucible

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                • No.

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                • I love some of these ideas, and for those that i dont agree with, or think needs a tweak, i will write my comment in a spoiler. [quote][b]STRIKER |[/b] Arc Titan [spoiler]_____[quote]Arc Rounds | Column 1, Position 4Reload your active weapon, infusing your next clip with Arc Light, dealing Arc damage, increasing the weapon's staggering capabilities. [/quote]_____[quote]Half Blast | Column 3, Position 5Fist of Havoc can be cast twice in quick succession. Reduces the radius of Fist of Havoc.[/quote][quote]Knockout | Column 4, Position 5Hits with Storm Fist disorient the target.[/quote]_____[quote]Titan Codex IV | Column 5, Position 4Training focused on all attributes.[/quote][quote]Titan Codex VII | Column 7, Position 4Training focused on toughness at all costs.[/quote]_____[quote]Shock Trooper | Column 6, Position 4Aim quicker after falling from a great height. Reduces the duration of disorienting and silencing effects you receive.[/quote][quote]Demolition Expert | Column 8, Position 4Destroying enemy grenades greatly reduce the cooldown your next grenade.[/quote][/spoiler] [spoiler] First question, does arc rounds override any current element on a weapon, and if so, for how long? For half blast, while i like the idea, i feel like having 3 mini Fohs would be more beneficial then 2, but thats just me. Shock tropper just feels...too niche for any real use. You dont get that high with a titan unless you are using DFA, and even then, when you use DFA you have weapons ready when you get out of the animation. As for the reduced effects, there are so few of these effects used in either pvp or pve that it again feels way niche. Finally, i feel like demolitions should charge grenades for kills in general, as shootging grenades im pve is not possible and on pvp there are only two grenades to shoot. [/spoiler][b]DEFENDER |[/b] Void Titan [spoiler]_____[quote]Web Mine | Column 1, Position 4A grenade that sticks to surfaces and detonates on contact, crippling the movement of enemies within it's radius for a short time.[/quote]_____[quote]Veil of Light | Column 3, Position 5Mobilizes Ward of Dawn, allowing it to follow you. Reduces the radius and duration of Ward of Dawn.[/quote][quote]Bulwark | Column 4, Position 5Killing an enemy with Disintegrate provides a weaker Force Barrier to nearby allies for a short period of time.[/quote]_____[quote]Titan Codex IV | Column 5, Position 4Training focused on all attributes.[/quote][quote]Titan Codex VII | Column 7, Position 4Training focused on toughness at all costs.[/quote]_____[quote]Immovable | Column 6, Position 4Ward of Dawn cannot be destroyed until it's duration expires, lasting beyond death. Reduces the duration of Ward of Dawn.[/quote][quote]Berserk | Column 8, Position 4Melee double kills increase melee strength and damage resistance for a short period of time.[/quote][/spoiler] [spoiler] Does bulwark still provide the defender with a force barrier, and if so, it is reduced in health, or is that only for allies? I love immovable! Thats what ive been wanting for my defender for ages. bravo! [/spoiler][b]SUNBREAKER |[/b] Solar Titan [spoiler]_____[quote]Satchel Charge | Column 1, Position 4An explosive fart that sticks to surfaces and detonates when (LB) is pressed a second time.[/quote]_____[quote]Aegis of Sol | Column 3, Position 5Hold (RB) during Hammer of Sol to create a protective shield which guards against incoming attacks.[/quote][quote]Infernal Grasp | Column 4, Position 5Sunstrike can be used to pull in enemies from afar, yanking the target towards your location.[/quote]_____[quote]Titan Codex IV | Column 5, Position 4Training focused on all attributes.[/quote][quote]Titan Codex VII | Column 7, Position 4Training focused on toughness at all costs.[/quote]_____[quote]Mercenary | Column 6, Position 4Orbs of Light provide you with greater energy and will no longer despawn on death.[/quote][quote]Adrenaline Rush | Column 8, Position 4When health is critical, weapon handling and accuracy is greatly improved.[/quote][/spoiler] [spoiler] #EXPLOSIVE FART! Seriously though, love the ideas , especially aegis [/spoiler]_____ It appears that quoting this post and writing my comments maxes out the character limit, so i shall break up my comments into 3 sections, 1 for titans, warlocks, and hunters

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                • Ballad of Ashes for Sunsingers would be amazing for so many different things. Dude your so creative nice job! 👍🏻🎉🎊

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                  • Some of it sounds op but I'm in love with all of it... Great idea sir !!!

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                    • For later

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                    • Sounds good but stuff like this makes the community hype itself so much they end up disappointed

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                    • To much to read

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                      • The ballad of ashes for sunsinger should only be as a medic. So if you have you Rez, with ballad of ashes on you could walk over an Allie and use your super to Rez them.

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                      • How do you shoot out of a moving bubble?

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                        • This all sounds awesome but im already in love with the subclasses we have now. Also some of these kind of defeat the lore behind the subclasses...

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                          • Creative ideas. One issue I have with Veil of Light is that you would be unable to use [i]your own[/i] weapons/blessing buff, but I suppose that may be the trade-off. Another issue with it is that it has the high potential to be abused in PVP; can you imagine a team of Titans running shotguns/armor of light with mobile bubbles? Sorry for the criticisms (especially since I only read the defender ideas,) but I enjoyed your post and promote these fun idea threads.

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                            • SOMEONE HIRE THIS GUY!. I'm getting hyped by these perks! (only looked at warlock..) if these perks would be reality in-game it would blow me away! (notice him cozmo senpai!

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                            • Like most of the ideas... However an explosive fart? Sounds a little silly to be used as a subclass perk. Don't even want to know what that's gonna sound like when cast.

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                              • Deej said in an Interview that, that room with iron lord is for rituals that will unlock abilities to make your guardian stronger I'm guessing that has to be new nodes but with bungie logic you'll get a shitty sidearm

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                                • Seriously? Cast fist o panic twice. That's unbalanced and will never happen.

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