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Edited by Legend of Jordy: 7/2/2016 12:03:12 PM
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Become an Iron Lord | New Perks and Abilities for each Subclass

I'm in love with this, Bungie make this happen!

1436

Not sure about the perks, but I love the concept.

345

I'd rather see some of these perks as Exotics.

128

No thanks, I'll just stick to what we have now.

166

Fourth Subclass anyone? No? Just me?

290

[b]STRIKER |[/b] Arc Titan [spoiler]_____[quote][b]Arc Rounds |[/b] [i]Column 1, Position 4[/i] Reload your active weapon, infusing your next clip with Arc Light, dealing additional Arc damage, increasing the weapon's staggering capabilities.[/quote] _____ [quote][b]Half Blast |[/b] [i]Column 3, Position 5[/i] Fist of Havoc can be cast twice in quick succession. Reduces the radius of Fist of Havoc.[/quote] [quote][b]Knockout |[/b] [i]Column 4, Position 5[/i] Hits with Storm Fist disorient the target.[/quote] _____ [quote][b]Titan Codex IV |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Titan Codex VII |[/b] [i]Column 7, Position 4[/i] Training focused on toughness at all costs.[/quote] _____ [quote][b]Shock Trooper |[/b] [i]Column 6, Position 4[/i] Aim quicker after falling from a great height. Reduces the duration of disorienting and silencing effects you receive.[/quote] [quote][b]Demolition Expert |[/b] [i]Column 8, Position 4[/i] Destroying enemy grenades greatly reduce the cooldown your next grenade.[/quote][/spoiler] [b]DEFENDER |[/b] Void Titan [spoiler]_____[quote][b]Web Mine |[/b] [i]Column 1, Position 4[/i] A grenade that sticks to surfaces and detonates on contact, crippling the movement of enemies within it's radius for a short time.[/quote] _____ [quote][b]Veil of Light |[/b] [i]Column 3, Position 5[/i] Ward of Dawn slowly consumes enemies who enter it.[/quote] [quote][b]Bulwark |[/b] [i]Column 4, Position 5[/i] Killing an enemy with Disintegrate provides a weaker Force Barrier to nearby allies for a short period of time.[/quote] _____ [quote][b]Titan Codex IV |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Titan Codex VII |[/b] [i]Column 7, Position 4[/i] Training focused on toughness at all costs.[/quote] _____ [quote][b]Berserk |[/b] [i]Column 6, Position 4[/i] Melee double kills increase melee strength and damage resistance for a short period of time.[/quote] [quote][b]Sanctuary |[/b] [i]Column 8, Position 4[/i] Increases the durability and radius of Ward of Dawn.[/quote][/spoiler] [b]SUNBREAKER |[/b] Solar Titan [spoiler]_____[quote][b]Satchel Charge |[/b] [i]Column 1, Position 4[/i] An explosive fart that sticks to surfaces and detonates when (LB) is pressed a second time.[/quote] _____ [quote][b]Aegis of Sol |[/b] [i]Column 3, Position 5[/i] Hold (LT) during Hammer of Sol to create a protective shield which guards against incoming attacks.[/quote] [quote][b]Infernal Grasp |[/b] [i]Column 4, Position 5[/i] Sunstrike can be used to pull in enemies from afar, yanking the target towards your location.[/quote] _____ [quote][b]Titan Codex IV |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Titan Codex VII |[/b] [i]Column 7, Position 4[/i] Training focused on toughness at all costs.[/quote] _____ [quote][b]Mercenary |[/b] [i]Column 6, Position 4[/i] Orbs of Light provide you with greater energy and will no longer despawn on death.[/quote] [quote][b]Adrenaline Rush |[/b] [i]Column 8, Position 4[/i] When health is critical, weapon handling and accuracy is greatly improved.[/quote][/spoiler] _____ [b]GUNSLINGER |[/b] Solar Hunter [spoiler]_____[quote][b]Solar Rounds |[/b] [i]Column 1, Position 4[/i] Reload your active weapon, infusing your next clip with Solar Light, dealing additional Solar damage, granting a chance to ignite enemies.[/quote] _____ [quote][b]Ricochet |[/b] [i]Column 3, Position 5[/i] Shots fired from Golden Gun can deflect off of surfaces.[/quote] [quote][b]Disarm |[/b] [i]Column 4, Position 5[/i] Hitting an enemy's weapon directly with Throwing Knife causes the target's weapon to lose active ammunition, forcing them to reload.[/quote] _____ [quote][b]Path Absurd |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Way of the Outlaw |[/b] [i]Column 7, Position 4[/i] Training focused on raw speed.[/quote] _____ [quote][b]Dead or Alive |[/b] [i]Column 6, Position 4[/i] When Golden Gun expires, a significant portion of super energy is refunded per unused shot.[/quote] [quote][b]Inverse |[/b] [i]Column 8, Position 4[/i] Press (B+B) to perform a sudden 180 degree turn.[/quote] _____[/spoiler] [b]BLADEDANCER |[/b] Arc Hunter [spoiler]_____[quote][b]Cluster Grenade |[/b] [i]Column 1, Position 4[/i] multiple explosive grenades that burst into small explosions across a wide area.[/quote] _____ [quote][b]False Projection |[/b] [i]Column 3, Position 5[/i] Press (RT) during Arc Blade to project a hologram of yourself which travels forward, disappearing after taking damage or on recast.[/quote] [quote][b]Jaunt |[/b] [i]Column 4, Position 5[/i] Increases the distance of Blink Strike's lunge.[/quote] _____ [quote][b]Path Absurd |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Way of the Outlaw |[/b] [i]Column 7, Position 4[/i] Training focused on raw speed.[/quote] _____ [quote][b]Assassin |[/b] [i]Column 6, Position 4[/i] Deal bonus damage after attacking from camouflage.[/quote] [quote][b]Cheat Death |[/b] [i]Column 8, Position 4[/i] Arc Blade ends prematurely if you take fatal damage, keeping you alive at minimal health while granting camouflage. You cannot attack during this time.[/quote] _____[/spoiler] [b]NIGHTSTALKER |[/b] Void Hunter [spoiler]_____[quote][b]Recon Mine |[/b] [i]Column 1, Position 4[/i] A device that sticks to surfaces, outlining enemies within its radius behind cover while pinpointing their locations on your radar.[/quote] _____ [quote][b]Cataclysm |[/b] [i]Column 3, Position 5[/i] When Shadowshot's Void Anchor expires, tethered enemies take heavy damage.[/quote] [quote][b]Smokescreen |[/b] [i]Column 4, Position 5[/i] Increases the radius and opacity of Smoke.[/quote] _____ [quote][b]Path Absurd |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Way of the Outlaw |[/b] [i]Column 7, Position 4[/i] Training focused on raw speed.[/quote] _____ [quote][b]Survivalist |[/b] [i]Column 6, Position 4[/i] Recovering from critical health provides a layer of overshield for a short time. Reduces the effectiveness of movement impairing and damage over time effects you receive.[/quote] [quote][b]Arrow to the Knee |[/b] [i]Column 8, Position 4[/i] Further decreases the mobility of tethered enemies. Reduces the duration of Shadowshot's Void Anchor.[/quote][/spoiler]_____ [b]VOIDWALKER |[/b] Void Warlock [spoiler]_____[quote][b]Void Rounds |[/b] [i]Column 1, Position 4[/i] Reload your active weapon, infusing your next clip with Void Light, dealing additional Void damage, allowing bullets to overpenetrate.[/quote] _____ [quote][b]Atomic Force |[/b] [i]Column 3, Position 5[/i] Nova Bomb creates a pulse which knocks back enemies outside of its initial explosion.[/quote] [quote][b]Hysteria |[/b] [i]Column 4, Position 5[/i] Hitting an enemy with Energy Drain causes the effected target to view their allies as foes throughout Energy Drain's duration. All kills the target achieves while infected are credited to you.[/quote] _____ [quote][b]Arcane Balance |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Inventive Order |[/b] [i]Column 7, Position 4[/i] Training focused on maximum battle recovery.[/quote] _____ [quote][b]Thanatonaught |[/b] [i]Column 6, Position 4[/i] When super energy is full, respawn with grenade and melee energy.[/quote] [quote][b]Warp |[/b] [i]Column 8, Position 4[/i] Press (B+B) to perform a short distance evade.[/quote][/spoiler] [b]SUNSINGER |[/b] Solar Warlock [spoiler]_____[quote][b]Inferno Grenade |[/b] [i]Column 1, Position 4[/i] A grenade that sticks to any surface, emitting a pillar of burning embers.[/quote] _____ [quote][b]Ballad of Ashes |[/b] [i]Column 3, Position 5[/i] On casting Radiance, deceased allies within your immediate area are revived and brought back to life. Reduces Grenade and Melee recovery during Radiance.[/quote] [quote][b]War Cry |[/b] [i]Column 4, Position 5[/i] Killing an enemy with Scorch increases weapon damage for nearby allies for a short period of time.[/quote] _____ [quote][b]Arcane Balance |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Inventive Order |[/b] [i]Column 7, Position 4[/i] Training focused on maximum battle recovery.[/quote] _____ [quote][b]Angelic Chorus |[/b] [i]Column 6, Position 4[/i] During Radiance, nearby allies within your aura slowly regenerate their health.[/quote] [quote][b]Wildfire |[/b] [i]Column 8, Position 4[/i] Ignited enemies have a chance to spread the effect onto targets in close proximity.[/quote][/spoiler] [b]STORMCALLER |[/b] Arc Warlock [spoiler]_____[quote][b]Sentry Turret |[/b] [i]Column 1, Position 4[/i] A device which activates shortly after impact, deploying a small hovering turret which engages nearby enemies.[/quote] _____ [quote][b]Electrocute |[/b] [i]Column 3, Position 5[/i] Stormtrance inflicts greater damage when focused on a single opponent. Reduces the cone width and duration of Stormtrance.[/quote] [quote][b]Short Circuit |[/b] [i]Column 4, Position 5[/i] Hits with Thunderstrike disable the target's health and shield regeneration for a lasting time.[/quote] _____ [quote][b]Arcane Balance |[/b] [i]Column 5, Position 4[/i] Training focused on all attributes.[/quote] [quote][b]Inventive Order |[/b] [i]Column 7, Position 4[/i] Training focused on maximum battle recovery.[/quote] _____ [quote][b]Power Efficiency |[/b] [i]Column 6, Position 4[/i] Picking up Orbs of Light replenishes a portion of super energy for nearby allies.[/quote] [quote][b]Defibrillator |[/b] [i]Column 8, Position 4[/i] Teammates you revive spawn with a stronger overshield and gain increased agility for a short time.[/quote][/spoiler]_____

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  • Edited by Squintore: 7/1/2016 5:52:15 PM
    This is a really cool idea. Whats your opinion on subclasses(maybe classes) having a baseline passive and active ability?

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    • Some of those subclasses are a bit over powered

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      • Bravo sir, Bravo sir

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      • Edited by ese_toker: 7/1/2016 5:23:59 PM
        These are great ideas, some are a bit op in my opinion. The gunslinger seems a bit too much for me.

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      • I'm in love with demolition expert and Ballad of ashes especially. You would go from selfish res lock to team medic. Absolutely amazing. Thank you for putting your time/effort into something like this.

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      • Holy crap where do I start This post was amazing, I could actually visualize how cool it would be to use these perks. I really liked the Hysteria perk for the Voidwalker and the Cheat Death for the Bladedancer. But all of the perks were awesome. 10/10 amazing job OP bungo pls see this

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        • sunbreaker to lord shaxx SB: sir I know you made me get the hammer of sol but my fire isn't as hot as it used to be. LS: well titan, what did you do SB: sir I was eating some tacos and put sour cream on them LS: ahhh well that's the problem remember titan your fire is stoked from within. SB: so.... LS: *gives titan a ghost pepper* here son, eat this then get back into the crucible SB:yes sir, *swallows pepper* then goes back to crucible* LS:*to himself* I hope he waits 30 min before his ghost revives him... o well. SB: mmm that pepper was yummy *stomach gurgles* ooo that don't feel right *spawns inside pantheon map. imam just go into this corner here next to zone "A" for a min. *explosive fart* I feel better (hope no one heard that) NH(nightstalker hunter) I see a titan imma kill him. *charges after SB titan* pulls out shotgun rounds corner and dies NH: to ghost. wtf happened? scanning... there appears to be some sort of gaseous cloud orbiting where you died. its emitting a strange odor... thus is born the explosive fart

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          • I'm theorizing that the "Iron Lord" will be a subclass all on its own. With the hammer/axe being the super.

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            • Too bad with the elemental round perks, the next [b]clip[/b] would only affect no land beyond. [spoiler]Sorry not sorry. I'm nitpicky. [/spoiler]

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              • Well done

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              • Edited by Kingpriest: 7/1/2016 4:17:43 PM
                #MAKEGUARDIANSGREATAGAIN hells yes this is getting linked and then linked again this is getting linked from other posts across the forums. spam it

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                • The perk for Sunbreakers that would allow orbs to persist after a death would be OP in 6v6 - I'd love it. Hammers for days.

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                  • my fourth subclass allows me butt to shoot high-velocity, super dense pancakes, but only in Crucible matches. for pve, I have to resort to squatting them (pancakes) out as stationary mines. BUT WHEN THEY EXPLODE.....!! well, you have pancake batter everywhere. serious note: of course this would be an awesome addition to our universe. but, sadly, that is probably exactly WHY it is not going to happen. read any post going back to the beginning of YR1 about ways that us lowly Guardians have conjured up fantastic ideas for Bungie to tweak and add to the game that would have made Destiny THE game of the decade, if only they had listened to us.... and you will see, that there have been many, a PLETHORA, of these ideas floating around out there that could have changed everything, but then they all got a nerf to the knee. guardian out

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                    • 20/5 love it all (particularly gunslinger,voidwalker,and defender

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                    • Edited by Capn Charge: 7/1/2016 4:36:04 PM
                      Yes! If we're going to play the same classes for another year, they need to be refreshed and updated

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                    • A lot of great ideas, a couple not so great, but overall really nice and pretty well balanced.

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                    • I love them! I want them! I [b][i]need[/i][/b] them...

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                    • Sunbreaker explosive farts.... Hmmm carry on

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                      • An explosive fart.

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                        • I want explosive farts. #explosivefartsftw

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                          • [b]GUNSLINGER |[/b] Solar Hunter [spoiler]_____[quote]Solar Rounds | Column 1, Position 4Reload your active weapon, infusing your next clip with Solar Light, dealing Solar damage, granting a chance to ignite enemies.[/quote]_____[quote]Ricochet | Column 3, Position 5Shots fired from Golden Gun can deflect off of surfaces.[/quote][quote]Disarm | Column 4, Position 5Non-precision hits with Throwing Knife causes the target's weapon to lose active ammunition, forcing them to reload.[/quote]_____[quote]Path Absurd | Column 5, Position 4Training focused on all attributes.[/quote][quote]Way of the Outlaw | Column 7, Position 4Training focused on raw speed.[/quote]_____[quote]Dead or Alive | Column 6, Position 4When Golden Gun expires, a portion of super energy is refunded per unused shot.[/quote][quote]Inverse | Column 8, Position 4Press (B+B) to perform a 180 degree turn.[/quote]_____[/spoiler] [spoiler]If solar light can set enemies on fire, then why does the strikers arc light thing merely increase staggering? shouldnt it have a chance to electrocute enemies? Richocet seems good, although the question is how many times does it bounce? once, thats good, but if it like sleeper and bounces 5 times....thats not so good. As for inverse, while i like the idea, i dont know how well it would pan out. i know id personally not use it, as i could turn 180 degrees quite quick with 10 sensitivity. [/spoiler][b]BLADEDANCER |[/b] Arc Hunter [spoiler]_____[quote]Cluster Grenade | Column 1, Position 4multiple explosive grenades that burst into small explosions across a wide area.[/quote]_____[quote]False Projection | Column 3, Position 5Press (RT) during Arc Blade to project a hologram of yourself which travels forward, disappearing after taking damage or on recast.[/quote][quote]Jaunt | Column 4, Position 5Increases the distance of Blink Strike's lunge.[/quote]_____[quote]Path Absurd | Column 5, Position 4Training focused on all attributes.[/quote][quote]Way of the Outlaw | Column 7, Position 4Training focused on raw speed.[/quote]_____[quote]Assassin | Column 6, Position 4Deal bonus damage after attacking from camouflage.[/quote][quote]Cheat Death | Column 8, Position 4Arc Blade ends prematurely if you take fatal damage, keeping you alive at minimal health while granting camouflage. You cannot attack during this time.[/quote]_____[/spoiler] [spoiler]I like all the ideas here. no complaints what so ever [/spoiler][b]NIGHTSTALKER |[/b] Void Hunter [spoiler]_____[quote]Recon Mine | Column 1, Position 4A device that sticks to surfaces, outlining enemies within its radius behind cover while pinpointing their locations on your radar.[/quote]_____[quote]Cataclysm | Column 3, Position 5When Shadowshot's Void Anchor expires, tethered enemies take heavy damage.[/quote][quote]Smokescreen | Column 4, Position 5Increases the radius and opacity of Smoke.[/quote]_____[quote]Path Absurd | Column 5, Position 4Training focused on all attributes.[/quote][quote]Way of the Outlaw | Column 7, Position 4Training focused on raw speed.[/quote]_____[quote]Survivalist | Column 6, Position 4Recovering from critical health provides a layer of overshield for a short time. Reduces the effectiveness of movement impairing and damage over time effects you receive.[/quote][quote]Arrow to the Knee | Column 8, Position 4Further decreases the mobility of tethered enemies. Reduces the duration of Shadowshot's Void Anchor.[/quote]_____[/spoiler]_____ [spoiler]For cataclysm, how much is considered heavy? if its anything over 190, those are very easy kills.i like the concept, but i feel it could be a bit too powerful if implemented incorrectly. Survivalist is the biggest problem here imo. All the classes share something that another lacks. Hunters and warlocks have blink, titans and hunters have evades, and titans and warlocks have overshields. I see that survivalist would upset the balance that is currently here, and while i like the idea of getting benefits from surviving a close fight, i feel a overshield is not a benefit that should be earned. Maybe invisibility to complement the other invis perks the class has? [/spoiler] now i shall move to the warlock perks

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                            • Like I voted, I like the concept but the perks are not that good imo. Especially the Titan ones. They aren't appealing enough to use. Why would I sacrifice Bastion for a perk that makes the bubble last as less as long? So that it lasts beyond death? What?

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                              • Gimme dat Voidwalker Warp all day.

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                              • [b]VOIDWALKER |[/b] Void Warlock [spoiler]_____[quote]Void Rounds | Column 1, Position 4Reload your active weapon, infusing your next clip with Void Light, dealing Void damage, allowing bullets to overpenetrate through targets.[/quote]_____[quote]Atomic Force | Column 3, Position 5Nova Bomb creates a pulse which knocks back enemies outside of its initial explosion.[/quote][quote]Hysteria | Column 4, Position 5Hitting an enemy with Energy Drain causes the effected target to view their allies as foes throughout Energy Drain's duration.[/quote]_____[quote]Arcane Balance | Column 5, Position 4Training focused on all attributes.[/quote][quote]Inventive Order | Column 7, Position 4Training focused on maximum battle recovery.[/quote]_____[quote]Thatonaught | Column 6, Position 4When super energy is full, respawn with grenade and melee energy.[/quote][quote]Warp | Column 8, Position 4Press (B+B) to perform a short distance evade.[/quote][/spoiler] [spoiler] Again, infusing a weapon with void over penetrates, but arc only increases stagger? now that i think about it, the arc infusion should make any and all bullets fired have a chance to chain damage (like zhalo). love the ideas of atomic force and hysteria. My problem is warp. As i mentioned earlier, here is a balance where 2 classes share something another class lacks. while your ideas give hunters an overshield, and warlocks get a evade, titans still will not have a blink ability, and arew therefore handicapped. Warlocks, especially the class that already has blink, does not need an evad. Can you imagine how powerful that would be? blink, evade, blink, and with the cooldown to the evade over by the second blink, you could evade again, only to be able to blink again a second later. [/spoiler][b]SUNSINGER |[/b] Solar Warlock [spoiler]_____[quote]Inferno Grenade | Column 1, Position 4A grenade that sticks to any surface, emitting a pillar of burning embers.[/quote]_____[quote]Ballad of Ashes | Column 3, Position 5On casting Radiance, deceased allies within your immediate area are revived and brought back to life.[/quote][quote]War Cry | Column 4, Position 5Killing an enemy with Scorch increases weapon damage for nearby allies for a short period of time.[/quote]_____[quote]Arcane Balance | Column 5, Position 4Training focused on all attributes.[/quote][quote]Inventive Order | Column 7, Position 4Training focused on maximum battle recovery.[/quote]_____[quote]Angelic Chorus | Column 6, Position 4During Radiance, nearby allies within your aura slowly regenerate their health.[/quote][quote]Wildfire | Column 8, Position 4Ignited enemies have a chance to spread the effect onto targets in close proximity.[/quote][/spoiler] [spoiler]I see no problem with sunsinger. These perks solidify its role as a medic like class, and i see that as completely fine. [/spoiler][b]STORMCALLER |[/b] Arc Warlock [spoiler]_____[quote]Sentry Turret | Column 1, Position 4A device which activates shortly after impact, deploying a small hovering turret which engages nearby enemies.[/quote]_____[quote]Electrocute | Column 3, Position 5Stormtrance inflicts greater damage when focused on a single opponent. Reduces the duration of Stormtrance.[/quote][quote]Short Circuit | Column 4, Position 5Hits with Thunderstrike disable the target's health and shield regeneration for a lasting time.[/quote]_____[quote]Arcane Balance | Column 5, Position 4Training focused on all attributes.[/quote][quote]Inventive Order | Column 7, Position 4Training focused on maximum battle recovery.[/quote]_____[quote]Power Efficiency | Column 6, Position 4Picking up Orbs of Light replenishes a portion of super energy for nearby allies.[/quote][quote]Defibrillator | Column 8, Position 4Teammates you revive spawn with a stronger overshield and gain increased agility for a short time.[/quote][/spoiler] _____[/quote] [spoiler]I feel like electrocute shouldnt chain at all. Higher damage is good, but imagine being able to chain higher damage. there would be no reason to use anything but. Short circuit seems.....maybe a bit too powerful with how strong the stormcaller melee already is. would this stop perks like red death, transfusion, and hungering blade as well? if it did, i could see it as broken. otherwise, i see no problems imo [/spoiler]

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                                • It's cool and all but bungie is one of the laziest developers so they won't do any more work then they absolutely have to

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                                  • Your organization makes no sense. Considering column one is jumps.

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