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Destiny

Discuss all things Destiny.
6/28/2016 6:22:28 AM
204

Straight up, RIP strikers

Strikers are screwed. And seeing the nerf kids get their way, over and over again saddens me. I only play as a hunter and will never stray, but taking a sub class and neutering it is terrible. And will never fill me with any joy. I don't think firebolts burn times were op, that was kinda the point. Minus one for recovery for blinkers is uncalled for. Should've left trip mines alone. Shade step and smoke grenades were fine too. And the sun breakers super had to be ridiculous considering how crappy their neutral was (was/is, no offense). So let's look at shoulder charge. Seems like you gotta wind it up and aim. High risk high reward, going through with it puts the striker in a pretty bad spot. Why nerf it? Wtf is gonna get nerfed after that? Man if these forums didn't exist I think destiny would be such a different game today. We can sit here and talk about balance all day and I'll here you out. But each sub class has its strengths and weaknesses. Why put everyone on such level ground? 1) it's impossible and if you do manage to get it close some how 2) what would we be left with? Our exotic weapons aren't even exotic anymore because of the vast majority who cry nerf. Sorry for the rant, I just can't muster the words that can describe how much I hate all of u that cry nerf. You guys ruin so much for so many people. Shame on you. Bungie can we just vote on all buffs and nerfs from now on please?

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  • I have to disagree. the wombo combo and the fire bolt combo had no counter play to them. They both needed a change. However the night stalker changes were done right. Wombo combo is still possible. You just need to be more accurate. and shade step is still stupidly strong. You just have to play smarter with it. Where as the fire bolt combo nerf wasn't done right and the subclass is trash tier now because of it. The subclass needs a redesign. And I also have to disagree about the sunbreaker super. It's strong in pvp right now. It was too good at tanking and dishing damage. Personally I would have liked it to stay super tanky but less lethal or the other way around. But the way they are in pvp right now post patch is good enough. I still think the super needs to deal a bit more damage to majors in pve though. Pretty much the entire patch was fine except: ~trip mine nerf ~throwing knife nerf ~stealth blink nerf ~0 recovery possibility I won't state factually one way or another about the warlock nerf and TG nerf since I have little experience with both. The only current problem I have with the warlock nerf is that it seems like it's not worth picking over the other 2 subclasses. But maybe i'm just missing something.

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