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Destiny

Discuss all things Destiny.
6/28/2016 6:22:28 AM
204

Straight up, RIP strikers

Strikers are screwed. And seeing the nerf kids get their way, over and over again saddens me. I only play as a hunter and will never stray, but taking a sub class and neutering it is terrible. And will never fill me with any joy. I don't think firebolts burn times were op, that was kinda the point. Minus one for recovery for blinkers is uncalled for. Should've left trip mines alone. Shade step and smoke grenades were fine too. And the sun breakers super had to be ridiculous considering how crappy their neutral was (was/is, no offense). So let's look at shoulder charge. Seems like you gotta wind it up and aim. High risk high reward, going through with it puts the striker in a pretty bad spot. Why nerf it? Wtf is gonna get nerfed after that? Man if these forums didn't exist I think destiny would be such a different game today. We can sit here and talk about balance all day and I'll here you out. But each sub class has its strengths and weaknesses. Why put everyone on such level ground? 1) it's impossible and if you do manage to get it close some how 2) what would we be left with? Our exotic weapons aren't even exotic anymore because of the vast majority who cry nerf. Sorry for the rant, I just can't muster the words that can describe how much I hate all of u that cry nerf. You guys ruin so much for so many people. Shame on you. Bungie can we just vote on all buffs and nerfs from now on please?

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  • so, lets say they nerf shoulder charge. It doesn't one hit anymore. Snipers who are hardscoping (the shoulder's prefered prey!): Get shoulder charged, lose most of their health, don't die, try to go out of hard scope and turn around to the titan, get meleed again before they can do any of that. Shotguns, the bane of the knee-cap: See a shoulder charge coming: BAM! shotgun to their face, no shoulder charge for titan :( all other engagements come down to these two things. Shoulder charge will remain to be beaten by what is was beaten by before, and since the titans can melee right afterwards it will still dominate what it dominated before. lets say they nerf the amount of time it takes for shoulder charge to be prepared: titans will continue to run in circles until it is prepared. nothing changes. nerf how long it is active for in one sprint session: Give's Mk-44 stand asides a use/ it won't matter because titans will still just run in a circle right before engaging. most titans can be running for a good 3 to 5 more seconds with their charge after the point they use it. Again, nothing changes. have it take a melee charge: Titans will run overload and maxed strength for a 12.5 second cooldown on shoulder charge. it takes about 10 seconds for a titan to aquire a new shoulder charge target, so a 2.5 second delay. which they could use to run around in circles while sprinting to . . . you guessed it . . . wait until shoulder charge comes back! no possible nerf or buff will effect titans ability to totally destroy what they used to be able to destroy and allow them to start destroying what they used to not be able to destroy. so quit your whining, because we will adapt.

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