Well yeah you have to aim them.. what i meant was that you have to stick them in walls often 90 or 45 degrees from were you at to be effective, so lighting nades in the open are useless since you can only stick them at the ground.
You cant panic a lighting nade unless you dont mind killing yourself they are the same as spike nades and noneone says spike nades are OP.
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Because spike nades do damage over time. You can realize it is doing damage and get out of it. A lightning grenade does damage on impact and makes the opponent one shot. The two really are not comparable besides the fact that they have big AoE's. And I have noticed more and more recently that lightning grenades are damaging me even if they hit the ground next to me facing up. They have such a big AoE that they are forgiving for small mistakes in placement. And just like tripmines they can hurt the user. That doesn't determine if they are OP or not.
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Indeed lighting nades hurt but it does at most 120 damage so far i have noticed so its never a 1 shot IMO spike nades deals more damage faster since the revamp but well thats my opinion. Lighting nades are just the good nades since blinding ones kinda suck and the other one lacks damage.