Unless they make them a 'Heavy Weapon' option, there is really no way to further nerf them without actually destroying them. Otherwise, I myself have no issue with dodging a Sniper user outside of Trials. Juke shotting a Sniper feels rewarding as hell and even the other guy notices it and changes tactics or baits me outright.
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Here's my idea to make them a little balanced; Make them have backwards dropoff. This is a video game and it's not an especially realistic one so who gives a shit about that angle. Make it so a sniper shot point black would do about as much damage as a shotgun blast fired at sniping range. This would deter people from using snipers at all ranges and hopefully help limit their dominance in PVP without ruining them. With this, a sniper player wouldn't be able to run around getting one-shot kills from melee range or even mid-range but hey would still be just as good as ever at sniper range.
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So a bullet doing less damage the closer you are to a target? Interesting...it does have some merit. I have also thought the same a few times. The Range stat itself would need a major rework to fit this though.
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Great idea!
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Same I completely agree but I'm tired of these shenanigans.