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Edited by Immørtal Fulgrim: 9/11/2016 4:14:04 AM
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Prison of Exiles (RP - RoB)

[b][i]- An interlude for RoB and other realms, loosely tied to Warhammer 40k and several other themes.[/i][/b] [i] Hurtling through the aether, between the currents of space and time, soars a mighty vessel of steel and flesh, a starship of vast size and unimaginable power - The Bloodwrath. This is an ancient ship of legends, with a lengthy history that has appeared throughout time over tens of thousands of centuries. It has sailed through the warp, a gateway between stars and galaxies that does not abide by the laws of physics, and is inhabited by entities of unspeakable horror including gods of madness and chaos. The inhabitants of the ship are champions from many realms. With no memory of their arrival, they are bound together for a common cause - a cause that not even they can fathom. These are the stories of these exiles. [b]Welcome to Prison of Exiles.[/b][/i] [b][i]For New Arrivals:[/i][/b] [spoiler]https://www.bungie.net/en/Forum/Post/126649858/0/0[/spoiler] [b][i]Biographies:[/i][/b] [spoiler]https://www.bungie.net/en/Forum/Post/123300498/0/0[/spoiler] [b][i]Bloodwrath Information:[/i][/b] [spoiler]https://www.bungie.net/en/Forum/Post/153882861/0/0[/spoiler] [b][i]Link to RoB reference:[/i][/b] [spoiler]https://www.bungie.net/en/Forum/Post/120286322/0/0[/spoiler] - [b][i]The Bloodwrath will now be your home, but tread lightly, for this starship has a taste for blood, and a hunger for the souls of men to fuel it's fires of war. Consider this a warning, venturing into quarantined and off limits areas could lead to an unpleasant demise. The things that dwell in the dark are beyond you, and more insidious than you could imagine. [u]Current Happenings:[/u] - Your memories are blank as to your arrival, but there seems to be hope. Many are reporting visions brought on by depictions of an hourglass... Perhaps searching for banners, relics, books, or other items related to the hourglass could unlock the mystery of your arrival. The Rivers of Blood continue to flow. [/i][/b]

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  • [i][b]The black coat of the night.[/b][/i] Night time, on board the bloodwrath. An unsuspecting group of chaos legionaires wish to make a quick kidnapping, murdering and stealing run on the inhabitants of the ship's safe zone. They band, their numbers many, their strategy is sound. The midnight hour strikes. It is time to attack. Seeping into the streets like a stealthy mist, they assault a city block, where security was loose. They enter one building. They kidnap the women in the middle of the night, to perform who knows upon them... the men who do not disturb them, they leave. But those who take them in surprise are taken as well. Always have room for more ranks. Their first wave is successful, they return to their dark conduits to prepare for the second wave. But, to their ignorance, they were being stalked... They return to their desecrated monuments to prepare the ritual. Until... One marine, standing next to one of the monuments, turns to find three melta bombs attached to it. Before he can even scream out, the bombs ignite, taking the structure, the marine and everyone around them in a glorious blaze. They were under attack. Suddenly, [url=http://i.imgur.com/UZ4xnYE.jpg]strange, never before seen marines reveal themselves. They surround the camp.[/url] Armed with strange weapons, from Plasma cannons to strange ionic weaponry, they ignite the camp in a quick, decisive skirmish. With precise destruction, they leave the enemy camp in ruins. But none of the kidnapped men and women suffer any injuries. These mysterious marines free the captives, untying their bonds and escorting them back to their homes, on the eastern side of the Quarters. But before the last marine leaves, a woman asks, who are those warriors? And they respond. [i]"We are the Imperial Panthers, guardians of humanity."[/i] An exotic hispanic accent laces the words of the man in armour, who then leaves. The Imperial Panthers make their camp on the grounds of the Eastern block of the Quarters. Their arrival was, at first, unnoticed, until their numbers had begun roaming the rest of the ship. But wherever they would strike... they would be unseen, until the very last moment, where the dying adversary could see who were the angels of death. The Panthers had made their presence known to the bloodwrath. It was both a blessing to the Imperium, and a curse to their enemies. [spoiler]Open. Visit the camp for yourself, check them out.[/spoiler]

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