armor
recovery
speed
shoulder charge
unstoppable
fist activation time
fist range
fist hight
meele range
I could just go through and list every single perk and skill but I think you get the point
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Bruh the armor and recorvery are similar as the other classes, the only way i could come up with titans being fast is by skaiting, which REALLY narrows your choices - you must be on equal ground and you can't make large jumos witt that, you can see a titan rushing you from a mile away, they can't have unstopable with shoulder charge which means you're really bad at crucible. They're wasting a perk slot which they could of used for shoulder charge just to secure a kill or two - that's the same as saying hunters shouldn't 1 shot with GG. The activation time on fist is lretty average, you can still melee or shotgun him. Ofcourse it'll kill everything above the titan - it's a -blam!-ing bolt of lightning smashing the ground. Melee range is a tad bit smaller than the hunters', not sure how that is a problem and needs nerfing.
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So basically, you want to make it impossible for Titans to kill anything.
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Idk warlocks and hunters have been nerfed to shit.
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Edited by rdTrayJR: 6/23/2016 7:10:54 PMNo they haven't. You just have to be versatile
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Edited by Flaccid: 6/23/2016 6:55:07 PMSo your reasoning to nerf strikers is because of how needed everything else is? How about suggesting that certain subclasses be buffed instead of complaining about needing a change when none is needed.
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Nerfed to shit? Not quite. They aren't ridiculously OP anymore. Now there is more parity between the sub-classes.