Before you read this, please keep in mind that I'm not trying to complain about an ability or rant about a class I get killed by frequently! Keep your comments mature.
Starting off, I think that all Titans should receive a slight mobility nerf to prevent them from moving around the map quite so easily and quickly. It just doesn't seem to fit with the intended role of the class, and kind of ruins what hunters are supposed to be good at: mobility. The fact that they're so fast also just makes it even more difficult to get out of the way of one barreling at you with juggernaut or shoulder charge.
Next, I think that shoulder charge should consume your melee energy on a successful hit. This is just because of how powerful of an effect it has, and how its functionality is also very similar to that of a melee. If this seems too severe, then maybe they could make it only consume half of your melee energy, or make its duration window shorter.
Juggernaut: I think they should simply lower the amount of hit points on the shield and reconsider whether or not it should tank hits from supers such as golden gun. There's nothing more frustrating than playing with a sniper rifle and being rushed by a juggernaut striker. If you're using anything other than the Last Word, you'll probably die 2 out of 3 times.
Lightning grenade: I think that, similar to the Tripmine grenade, lightning grenades should do more/less damage according to how far away the victim is from the grenade. This will make it less frustrating to be nearly out of its blast radius and get hit from a shocking (haha) distance away and die. I understand the argument that you can just run away from the grenade, but their area of effect is surprisingly large.
Pulse grenade could use a little more oomph, and flash bang should probably stun targets for a longer period of time. Just to make these two grenades compete with others.
The super feels fine, nothing to gripe about there.
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Edited by Unbreakable Patches: 6/25/2016 9:16:56 PMHonestly, I already disagreed with you as soon I saw you say to nerf their agility because it doesn't fit them. Their intended role is to punch things and otherwise be up close and personal. I'm not sure if you have any idea what you're talking about.
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[b]No need to be alarmed,[/b] it's only another hunter summoning me about Titans.
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Edited by kendallhollo2012: 6/21/2016 4:59:06 AMOut of all subclasses the striker Titan is the ideal subclass in my opinion. I've also considered it to be the most well balanced since launch. It has good grenades, good super, and a good melee. It also has great perks, which, allows players to choose their own build. Honestly, I don't think a juggernaut Titan is a better build than a unstoppable Titan. It's also the funnest subclass to use period. I can't find a reason why this subclass should ever take a nerf. If I was working for Bungie, this subclass is the one I would use to balance the other subclasses.
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Totally disagree
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Seems like you're doing exactly what you claim not to be doing in your opening statement. Is it a joke? I can't tell. So....Strikers shouldn't be able to move quickly because it doesn't fit their intended purpose. S-T-R-I-K-E-R. Are you sure about that? Shoulder charge is incredibly situational as is, any 'adjustments' would leave it worthless and lead to more people running.... Juggernaut. I'll give you that a good person running Juggernaut is scary. It also isn't used much now, that is, unless people wanting shoulder charge nerfed get their way. Other Striker grenades need to be brought up to compete with lightning, which is fine as it is btw. It takes two ticks to kill and if you're still around for the second tick....seriously why would you still be there? Just move it isn't that hard. Striker is fine. It hasn't seen any major adjustments FOREVER. People jumped on hammers when they came out and even before the slight hammer buff, Sunbreaker was still hard to not choose over Striker, even when they were nerfed into the ground.
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[spoiler] [/spoiler]
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Lmfao
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Ah ha! No. Buff other class's to their original glory.. problem solved
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Hmm, a hunter wanting every other class to be useless. Original.
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Edited by king199780: 6/20/2016 11:23:47 PMI agree with the 3 of your points as a main titan...what I agree with is the juggernaut,it should make you slower while it is active and thats it..agree with shoulder charge in maybe nerfing the time it's active,and making the exotic boots more useful..and i agree with the grenade,not really nerf the damage but reduce the cone which it provides..it's the most used grenade by me at least and it's very easy to place away from an enemy and it will most likely hit them even if they are far away from it ..what I don't agree is the ability to skate..every class has a way to make them jumb and move faster..titan has skate.hunyers have control with BoE and warlocks have the same ability to kinda skate if you use the burst jumb..[spoiler]generally speaking it's good as it is and maybe a few small adjustments might be needed..but I don't see it being a problem as the nightstalker was [/spoiler]
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Warlocks have radiance Titans have shoulder charge Hunters have kephris sting on all sub classes Stop your crying
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Another Salty Hunter........8D
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Couldn't disagree with you more. Shame.