I know what you're thinking that my opinion is. "Throwing Knives 2 OP needed n3rfing".
No. No, no, no , no , no and no.
Seriously, why Bungie? What was the need. I can even list some reasons why you've just made a massive c0ck-up.
1. Throwing Knives rewarded a skillful aim.
2. They have a rather long cool down.
3. They rarely OHKD as the most ran the precision perk.
4. They were the Gunslingers only counter to other classes longer range melees.
5. It felt rewarding to land a clutch throwing knife.
If these aren't the best reasons I apologise. I'm sure you can list some better ones below.
I just can't understand the logical side of the persons brain who decided that throwing knives were unbalanced? If you had to you could have just removed the incendiary knife...
Seriously, now I'm worried for shoulder charge, despite the range of the Stormcaller melee.
For proof that the Stormcaller melee is bad just watch Nkuch's latest video where he melees someone on Black Shield from past the OHK range of a Party Crasher.
Just know this hunters, we feel you.
Edit: [u][i][b]For those complaining that I am biased against warlocks I am not. I just have my views on their melees. Purely my opinion. I don't really want to see nerf posts on here either.[/b][/i][/u]
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Because Bungie logic is simple: If you're not killing something with a sniper, shotgun, or high rof pulse rifle you're doing it wrong. Doing things that "take skill" are all OP because once you get that skill you are OP. Bungie can't let you be OP (unless it's with one of the aforementioned weapon types) because if you're too good you might become better than the streamers who Bungie caters their game for. Bottom line, this game is made for the top 1% and the nerfs are a way to keep us in check. [spoiler]just like damage ref, random lag, and predetermined match outcomes[/spoiler]