Yet it has a giant red flashing strobe light that even Stevie Wonder could see and lasts all of ten seconds without YAS equipped...how does that equate to a trap Bungie? To add insult to the "it's a trap" injury, you remove the ability to stick enemies with the tripmine.
Let me get this straight, you removed the ability to stick people with a grenade that had no tracking on it so it actually took blind luck or skill to even stick someone with?
Please enlighten me to these notions.
Also while it's on my mind, who on this blue marble we call Earth EVER complained about throwing knives being a OHK on low armor targets when incendiary blade is selected?! I literally had no idea that they could OHK. Ok ok I can understand if you didn't want it to be a OHK and nerfed the incendiary blade perk damage, but you nerfed throwing knife base damage?!
I'm in no means complaining whatsoever I'm just truly vexed here, can we seriously have a sit down with Deej or Cozmo and have these decisions actually explained?
[i]~ Nyahh! =^,.,^=[/i]
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I'm more upset about the throwing knife nerf
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Key word "MINE" and if that red light wasn't there it wouldn't be fair because you can't see them.
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That was a little much especially since you can't kill people when it isn't stuck to them. It did 196 or 197 if it did damage in general, if they removed the stick then the strobe should have been reduced and the damage slightly increased.
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I don't really get it... Throw it like you would a lightning grenade. Bang it up on a wall where the enemy already is.
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