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Edited by bump: 6/16/2016 4:30:01 PM
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Bungo throwing knife logic

Disclaimer: this is not a shoulder charge Nerf post I saw the balancing the other day and I think the changes made to hunters was good. Coming from a hunter, the changes are overall pretty positive for all classes. But one thing The Nerf itself doesn't make me salty it's the logic that goes behind it and here's why Shoulder charge: Kills on one hit Throwing knife: Does not kill on one hit Shoulder charge: Same damage on every part of the body (enough to kill) Throwing knife: Increased damage on head (not enough to kill Shoulder charge: Doesn't use a melee charge Throwing knife: Uses a melee charge Shoulder charge: One and done melee Throwing knife: Melee with travel time and drop So shoulder charge is getting one hit kills left and right, but when a throwing knife hits an enemy in the head, has incendiary knife on, and happens to be thrown at a low armor target, it gets nerfed so that it does less damage. Why? So boohoo it doesn't burn a low armor guardian to death on one clean precision hit I thought gunslinger was a class that rewarded precision Explain plz Edit; for those that need clarification out of context, this is what was put out during the class balancing [quote]The Throwing Knife was creating some frustration, especially with the Incendiary Blade upgrade, so we nudged the damage down slightly. This will ensure that low armor players can’t be killed in a single headshot (with the extra burn damage from the Incendiary Blade upgrade). [/quote] Edit: I do understand that I'm comparing two very different abilities in this, both balanced in their own way. I think overall it was not a good decision to compare shoulder charge and throwing knives on the same level. However, my opinion still stands that if a hunter is able to land a precision shot while equipping the incendiary knife the Hunter deserves to have their opponent burn out, especially a low armor target.

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