I didn't see anything in the update that might explain this, but the enemies in CoE feel like they hit harder than before the update this week. It could be the modifiers, I don't know, but I spent most of my time running like hell, hiding, or dead, instead of kicking ass the way I normally do. I don't mind a challenge, but I do mind getting frustrated, and I definitely mind an unexpected difficulty spike (which adds to the frustration.)
Anyone else notice a difficulty spike NOT related to Trickle (it's a modifier... get over it, adapt. It's what [i]Bad Juju[/i], [i]Monte Carlo[/i], and Grenadier are for.)
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Need one for cote, gt same as above.