The Tripmine should still stick.
Changing the way the mine works almost 2 years after launch is messed up. After so much time, y'all may as well have just left it alone because by then, several DLCs later, it's pretty much "working as intended".
To be clear...I'm simply saying removing the stickiness was too much too soon. Perhaps prior to the next expansion this change could have been implemented, if NEED be. Waiting to remove the sticky, would have allowed for better data on the damage changes alone.
The "annoying" min/max players will simply switch to the most efficient spec and playstyle. Having loads of data on how many times people used the swarm grenade isn't, very helpful for determining if the tripmine changes were too much, or too little.
So. Backtrack a bit on the sticky change...and see what happens. Going overboard and slowly reversing extreme nerfs takes too long, and has a detrimental impact on the game as a whole. Folks have been crying about subpar supers since TTK launched and it took this long to address them??
I know it's been said, but maybe it needs to be said as much as possible.
Thanks
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