Tripmines couldn't kill before or now. Throwing knife got nerfed for no reason. Bladedancer got smacked. Titans and Warlocks, however, got hit with a pool noodle in comparison.
Edit: the replies are pouring in, thanks!
Edit #2: When I say tripmines don't kill, I mean against any guardian with a decent amount of armor, since 197 will not kill at least some guardians. I went to tripmine for a couple games, then immediately switched back to incendiary, mostly because it doesn't matter what armor you are 205 damage will kill every time
Edit #3: Wow. Incendiaries got ninja nerfed. It's like they're ramming swarm grenade down our throats. Instead of doing 7 damage per tick, now it does 4. 170 + (4*5) is 190, barely enough to kill a low armor guardian.
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Tripmines were a trap grenade and a sticky, they made blade dancers have to conserve their swipes (just like what they did to storm caller) a headshot with burn on low armor targets one shots with throwing knife, hmm.. lets see.. nightstalkers can no longer throw 2 grenades and kill you instantly.. nor can they break their B button to get away from you.. As for the other classes sunsingers completly lost viking funeral, and got a nerf to scorch sheild activation time and the garrison got the same nerf as shadstep.. tbh.. this nerf was nothing but nessicary I applaud bungie on their approach to smokes and viking funeral