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Please Bungie, help me understand. I see these changes to my beloved tripmines, I try to rationalize the decisions being made, but I am at a loss. You begin by describing how it's meant to be used as a trap, that it doubling as a sticky gives it too much versatility. Fair enough, perhaps then, as a trade off, you'll enact changes that emphasizes that. Perhaps make it so players can no longer shoot them out of their way. Maybe decrease the detonation time so that players can no longer walk past and take no damage. Maybe even buff the damage so that it actually does kill a player caught in the blast like a real mine would.
Instead I see this:
[quote]Tripmine damage reduced by 3%[/quote]
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Can you at least tell me who it was that suggested this? Just a name would do. Just someone for the community to blame because I'm quite sure this is the person that's been slowly sucking the fun and enjoyment out of this game. I have to believe it's only one person, because if the whole sandbox and subclass teams legitimately think this or some of the other recent changes being made are good ideas, then they have reached levels of ineptitude I did not think humanly possible.
I really liked changing things up in year 2, Gunslinger was a lot better in PVP than I previously thought and Nightstalker opened up new ways to play. But it looks like I'm going to be forced right back in to Bladedancer, just like year 1.
Of course, the only thing that you're going to read into that is that you didn't nerf Bladedancer near enough aren't you.
My Titan brothers, hold tight to your Lightning, Suppresion, and Incidenary grenades. You hold in your hands the last good grenades this game has to offer. Cherish them, it's only a matter of time before Bungie takes them away. Nothing fun can stay.
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It's Jon btw. Jon hates fun and weapons that kill things. You can thank Jon W.