Right Now, Red Death and Bad Juju are both underwhelming Pulse Rifles. Both get out performed by Legendary Pulse Rifles in the crucible. Red Death with High Caliber Rounds does 30 Critical Hit and Bad Juju with Armor Piercing does 27 a crit.
An example situation for a reason why would be over the Weekend during Trials, Me and a Guy Traded Kills. The catch was he was Half Shield and I was full health. He killed me with the Doctrine of Passing when I shot first with Bad Juju and I killed him. What [i][u]should've happened[/u][/i] was I should have lived with a little bit of health and he should've died. Not to mention Bad Juju is full auto and I had armor piercing rounds. Its also Hawksaw's Archetype which is the best type in the game for crucible right now and still lost.
Please do something. Buff them. [b][i][u]Please don't Nerf Doctrine either. We already suffer from nerfs and your going to nerf the archetype instead of the gun, which is bad.[/u][/i][/b] Both these guns are guardian killers according to lore and the Deserve to Be stronger than vendor weapons in lore terms.
My Suggestives Stats:
Red Death: 35 With High Caliber Rounds and Aggressive Ballistics. One of these perks not used should be dropped to 33 A Critical Hit.
Bad Juju: 28 A Critical Hit With armor piercing and the second ballistic. Any of these not used dropped the critical hit to 26.
There's my feedback. Comment below to say what you think?
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Edited by Dexter307: 6/9/2016 12:01:42 AMArmor piercing rounds and high caliber rounds don't increase damage -_- Also, full auto does not increase fire rate on pulse rifles or scout rifles.