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originally posted in: The Problem with Destiny's Exotics
6/6/2016 7:35:29 PM
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If I'm to be honest, I've always wanted Exotics to be fun, niche weaponry, with roles that can't be stolen by any other legendary. Ice Breaker was a prime example of this: it was a fine sniper rifle (though outdone by many of its legendary counterparts), but it also had ammo regeneration, explosions upon kills, and a freaking awesome design. On the other hand, it was limited to six rounds, and had a crappy fire rate. Now that was an exotic. A lot of these "exotic" perks, are just tiny buffs to otherwise standard guns. I don't want that. I want unique attributes, like impact and range, and I want perks that are powerful, but situational. Look at the First Curse: it's damn good for PvP, but its "exotic" perk is nothing special. Same with Plan C, and Suros Regime, and even the Mida.
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  • Completely agree. When ever I think about what an exotic should be, I think about the exotics Bungie hasn't brought to year 2

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  • Edited by Drew Peacock: 6/7/2016 2:28:24 AM
    Ice Breaker probably got left behind for the exact same reason Black Hammer's ammo regen was nerfed to take from reserves. Both weapons made nearly every boss fight a breeze. The only reason Black Hammer got an exotic upgrade and brought into Y2 was probably because it's ammo regen was reworked to take from reserves and it required some actual skill to get it to proc (except on Spider Tanks of course). Ice Breaker got left behind probably its exotic perk guaranteed you never ran out of ammo for it or any other sniper really. It's a shame because both guns were actually the only true exotic weapons in my opinion... Well them and of course Gjallarhorn.

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  • Agreed, bump this guy

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  • This guy stole the words right outta my mouth. Ice Breaker should really be the bar all other exotics strive to be. Invective was a good PvP alternative for it. Neither were too OP, but at the same time they had very unique and powerful abilities that make them, them.

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