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Destiny

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Edited by Packis: 6/4/2016 10:05:23 PM
47

Y1 Hand Cannon Accuracy Pre Patch. This is how hand cannons should be. (Y1 rare HC gameplay)

I stumbled upon this in my capture gallery. I am really surprised how accurate this hand cannon was. It's called the Silvered Maverick Mk. 41, as you can see I had explosive rounds. This is actually my first gameplay with this weapon in the crucible. The points I want to make here are. The range Isn't bad at all and it's not even near half a bar in the range stat. When you aim, if you miss, you miss. If you have your crosshairs on them, you will make the shot every time. Like any other archetype in the game at that moment. Now it's only hand cannons that suffer from these "Phantom Bullets." Notice how when shotgunners rush me and other people that I can reliably use hip fire consistently. Now it's the only handcannon with good hip fire accuracy is TLW. The accuracy needs to be returned to how it was in y1 after the blanket buff. I believe that all primary weapon archetypes like auto rifles and hand cannons should get a significant buff to range.

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  • Damage falloff tied to the range stat is fine, but the phantom bullets are TERRIBLE right now. The accuracy needs to be fixed. Phantom bullets cannot be a thing on a hand cannon. If Doctrine dropped an occasional bullet, it's not a big deal, but on a hand cannon, that can be life or death.

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