So this stuff that drops with Light Level 3 and values of zero for its Intellect/Discipline/Strength: I can see what perks it has, and which two of those three stats it will have, but no idea if it's any good/how high those stat values would be after infusion.
I've been using Tower Ghost for Destiny to help me determine which armor will have the highest stat values, but all the light level 3 stuff shows up as green, as if it was all going to have high stat values that would help me reach "Tier 12," but that can't be right. I mean, even my Generalist Ghost Shell (the original white one, which[i] can't [/i]be infused) shows up as green.
So, anyone know of a way to know how good it could be without infusing it first?
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Edited by NewClearSnake: 6/3/2016 8:51:57 PMPUTTING THIS HERE FOR THE RECORD AND SO I DON'T FORGET: I had a level 3 Spektar Bond received from Sterling Treasure. It had Intellect, Discipline, Pulse Rifle Focus, Machine Gun Focus, and Vanguard Reputation nodes. I infused into it a level 287 Bond of the Tilt that had Discipline, Strength, Hand Cannon, Rocket Launcher, and Crucible Reputation nodes. In other words, in the infusion fuel, every node was different than from the target. The base discipline and strength stats on the infusion fuel were 20 and 20; it was categorized as green by Tower Ghost for Destiny. (Naturally all stats were listed as zero on the target.) AFTER infusion, The target Spektar bond had nodes for Intellect, Discipline, Pulse Rifle Focus, Machine Gun Focus, and Vanguard reputation. SO, TO ANSWER AN EARLIER QUESTION, NONE OF THE NODES CHANGED. Also after infusion, the target Spektar Bond had intellect and discipline stats of 20 and 18, respectively, and was also categorized as green by Tower Ghost for Destiny. SO, it did not take the same stats as the infusion fuel (which had had no Intellect node and 20s for both discipline and strength). More experiments necessary.
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Edited by Genesis: 6/1/2016 4:48:33 PMAre you just asking what the numbers will be after you infuse it?
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It takes the stats from the infused item
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Edited by FROST3475: 6/1/2016 4:22:55 PMPress triangle(Y if on xbox) and you can see the int/dis/str and its perks without infusing. The higher level it is the greater the value of int/dis/str it will have. You can not see how high it goes without infusing unfortunately
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The higher the light lvl, the higher the int/dis/strength on the item. Can you just compare it to other items with similar light? If you know it's going to be 331 just compare it to others at 331 already?
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Not sure. Maybe it pulls values from the infused armor piece.