This thread is inspired by another: view original post
Ive been a huge jerkie in my latest posts. Gonna try not to sound so whiny this time.
There's a lot of perks that aren't up to par. For instance, 'feeding frenzy' compared to 'who's next'. Feeding Frenzy increases reload speed after a kill. Whos Next increases reload speed, after a kill with the very last bullet. Why would I use Whos Next, over frenzy, or even outlaw? Here's a small list:
Who's Next: Kills with the final round of the magazine instantly reloads the gun from reserve.
Shoot to Loot: Shooting any type of ammo on the ground picks it up, returns the used round, and reloads the gun that got ammo from the reserves.
Surrounded: For each enemy within 8m, gain 4% damage. Stacks up to 5 times.
Danger Close: For each enemy within 12m, gain 10 reload speed and stability, plus slightly increasing handling speed. Stacks infinitely.
Eye of the Storm: Gain increased accuracy and fire rate the lower your health (up to 100% for accuracy, and 15% for fire rate.)
Exhumed: Range, stability, reload, and handling are maxed for 12.5 seconds after revive. Damage is also increased by 10% while active.
Last Resort: Massively increased range, stability, reload, and handling, along with 10% more damage, while the last teammate alive.
Glass Half Full: The second half of the magazine does 10% more damage.
Hip Fire: Hip fire accuracy is greatly increased. Range penalty for hip firing is greatly decreased.
Ideas, too:
Refill (Sidearm Only. Kills instantly reload your primary for free.)
At the Ready (Sidearm Only. When your primary is emptied, instantly reload this gun for free.)
Conversation Starter (Deal 20% more damage to enemies that havent hurt you yet, if and only if you havent damaged them either.)
This list is subject to change
-
A lot of these would become very OP
-
Nevermind, you're useless. Gonna find useful input elsewhere.
-
Sure kid
-
-