Friends, I am back with another Trials of Osiris tutorial video. The last video on communication earned a great reception from you all, which I greatly appreciate. Your kind words have encouraged me to continue working hard. I hope you all enjoy this video/write-up again today. [b]If you’re at work[/b], there are NO examples in the video, so you won’t miss anything by reading this thread instead of watching. [b]My goal for this video/write-up is to convince players who have never gone flawless to give it another try. Also, I want to give a game plan to those who are trying to get carried.[/b]
[b]Intro[/b]
Hey everyone, Dukaness here with episode 6 of Trials Tips and Tutorials. Today’s video is one I know a lot of my followers have been waiting for – How to Get Carried. Before I go any further, I want to really emphasize how much [i]I don’t like the term “carry”[/i]. It implies that you are going to do nothing to help. That a friend and I are going to hold your hand and fly your ship to Mercury for you. It doesn’t work like that. You need to contribute. And that starts by understanding that the word “carry” is not accurate. So to set a precedent, we’re going to start calling it something else. [b]We’re going to start calling it assists and assisting.[/b] Here’s the reasoning and analysis: Regardless of whether or not you play sports, you know what an assist is. Think about my partner and I as quarterbacks, point guards, or play makers. We can do all the work. We can rush up the field/court/ice, we can win battles for possession, and we can make the perfect passes. But if you aren’t there to tap the puck in, finish the alley-loop, or make the touchdown catch, we can’t win games. Trials is no different from sports in this respect. We can get the kills, but if you aren’t there to push with us, we won’t win. We can shut down the other team’s supers, but if you aren’t there for a res when we trade, we won’t win. We can make the perfect strategy, but if you aren’t communicating, we won’t win. I’m going to talk about three situations you’ll find yourself in that cover 95% of the time you spend in Trials as a player looking to be assisted to Mercury – What to do in a 3v3 situation, a 3v2 situation, and a 2v3 situation.
[b]3v3 Situations (Full Strength)[/b]
This is the easiest situation, but causes the most problems for players. You shouldn’t be in the open, where you can be killed. But in a place where you can push when we get a pick. You need to be safe and not visible, but also close enough that you can be on our orb if we get picked, so you can get the revive ASAP. As a rule of thumb, you want to stay between me and my partner. [b]Do not make any effort whatsoever towards getting a kill.[/b] If you throw a random grenade, that’s a waste in case we need it for a push. If you use your super, you risk being killed out of it and wasting it. If you peek a corner for a snipe, you risk going down and putting the pressure on your fire team. Play safe! It’s so easy! Is it boring? Yeah, probably. But you’re being assisted. Your goal is to go to the lighthouse. That takes discipline. So fight the ADD urge, and stay safe. If you’re looking for a fun card with me and a friend, play it however you want. It honestly doesn’t matter to us. But if you truly want the flawless, fight the urge and stay hidden. Wait for something to happen. We’re assisting you, so let us do the heavy lifting.
[b]3v2 (Man Advantage)
[/b]Ideally, our side gets the first pick, making it a 3v2. As soon as this happens, you get into 6th gear. We ALWAYS call out where the pick is. Your job is to suffocate that orb, and you have 7 seconds to do it. Sprint at it. If you get a blip on the radar, throw a grenade at it. Smokes, throwing knives, everything you have to prevent the other team from getting the res. You need to own that orb. [b]That’s YOUR orb.[/b] Bring a lawn chair, sunscreen and a jug of iced tea to that orb. Throw a party on that orb! Are you understanding me, boys? Get. To. The orb. It’s your number one and only priority. I’ll likely tell you to sit on the orb, while we try and get another pick.
[b]2v3 (Shorthanded)[/b]
We get picked first all the time. It happens. But the round isn’t over yet. If you were doing your job in the 3v3 scenario, you aren’t far from my orb. Get there ASAP, and put a hustle on it. Make sure you can revive me without putting yourself at risk, which I’ll be calling out. Revive me right away. If I’m being watched by a sniper, push me while you revive me. If you get to my orb before the timer is up, you need to go all out on defense. Throw grenades, clog up any choke points the enemy is coming from, put cover fire down to discourage them from pushing, hard scope lanes they’re approaching from. Do anything you can do defer the enemy until my res is available.
[b]Summary (TL;DR)[/b]
Let’s discuss the positioning we learned we today.
[b]1)[/b] In a 3v3 scenario, you need to fight the urge to do too much. By staying concealed and not putting yourself at risk, you are preparing yourself for both of the next two situations.
[b]2)[/b] One of those situations being our team getting a pick. When that happens, you get to the orb ASAP. Defend it from distance while closing in with grenades, and then be prepared for a fight when you get there.
[b]3)[/b] Alternatively, we might get picked. You should be close enough that you can get the revive once it’s available. And also make sure to defend our body with grenades and cover fire until the revive is available.
If you can handle those scenarios, we will win most of our games. At the minimum, you’re at least doing everything you can to help us win. The rest is on my partner and I, which it should be since we’re assisting you.
That wraps it up! If you guys found this video helpful, make sure to let me know in the comments. [i]I hope no one was offended.[/i] I know it’s possible my wording may have come off condescending, especially the part about hiding and not even playing. It’s not my intention to belittle anyone. I’ve played over 4000 games of Trials, so I’m simply telling you what works best. Good luck, my friends.
-Duke
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