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Edited by Levigumba, Overload's Bane: 5/20/2016 4:42:46 AM
97

Firebolt Counter Tactics

Since most people are still crying about how firebolts are "too op" I'm going to help you noobs git gud. First off I'm going to say this: firebolts only burn for 7 seconds MAX. Not 14 seconds, that's how long it takes to fully recover. All these youtubers who say it burns for 14 seconds just probably heard it from somewhere else and didn't question it or test it. ~Counter 1. RUN AWAY. It's that easy. Once you're out of range of the bolt the damage fall off is 100%. You will not take any damage whatsoever. ~Counter 2. Run into the firebolt. During the time the firebolt lands it will "search" for enemies. During this time you can run into the firebolt and set it off without getting a burn debuff and saving your allies. the damage you receive is equal to a normal bolt. If you're too far away, it's probably best you just run, since this searching phase is pretty quick. ~Counter 3. Use healing perks. Every class has a subclass with them. Warlocks have the Voidwalker's Life Steal and technically the Stormcaller's Transcendence, but the Stormcaller's perk only works on super activation. Warlocks also have Apotheosis Veil, but like Transcendence, only works on super activation. Titans have the Sunbreaker's Cauterize and the Striker's Transfusion (this is the least effective since it requires Storm Fist/Shoulder Charge kills). Hunters have the Bladedancer's Hungering Blade (this is the second least effective since is requires Blink Strike/Arc Blade kills). If you don't want to specifically use those subclasses you can use a healing weapon such as Red Death, Suros Regime, or any legendary with Life Support. While all these perks won't stop the burn completely, it will bring your health back up quite a bit. So much so, you won't be one shot. Having high recovery is also good since it can drastically reduce the time you're out of play. With low recovery it takes you about 14 seconds to fully recover, but with high recovery it takes you only about 10 seconds. One last thing. Equipping armor with the "Reduced Solar Burn" Perk is also really effective. ~Counter 4. Blink/Evade. While blink was nerfed it's still an effective escape plan. If you blink to the side right as the firebolt lands, you can be out of range. The Nightstalker's Shadestep will completely negate any damage if timed properly. The Titan's Twilight Garrison can get you out of range, but won't negate damage from another source. ~Counter 5. Find cover. If you call bullsh*t on this it's probably because lag is what screwed you over. Hiding behind a wall is 90% effective. ~Counter 6. Stay there and fight. Most players want to ensure they get the kill, so it is highly likely they will chase you. They will also most likely continue to fire on you even if you are burning. The faster they get the kill, the less they'll have to deal with. You can still manage to trade (or win if you use healing perks or are good with strafing) with them if you're a good player. ~Counter 7. Bait the Warlock. This strategy is primarily for when you get tagged. Just wait around the corner with a shotgun, sidearm, or whatever and get them to come after you. Like I said in the previous counter, most players will chase after you. If they don't chase after you then they basically wasted a firebolt, unless one of their teammates kills you, but you most likely would've been screwed anyway since you were probably in a 2v1 situation. ~Counter 8. Kill the Warlock before the firebolt hits you. This won't stop the bolt, but it will negate the burn from taking place. This really only works if you have focused team fire though and should probably be a next to last resort. TL;DR - There are plenty of firebolt counters. I advise that you read them and try them out. These tactics usually work very well for me. If you have any other counters feel free to share them in the comments. Edit: Changed the title to hopefully grab more attention. Edit 2: Heh, didn't work. Edit 3: Power Check. 2 FB nades = 170 dmg 1 FB-ToF-VK combo nade = 162 dmg Warlocks can only have one grenade that burns. Edit 4: I'm trying to HELP YOU. Why are you attacking me you. You never even tried any of the tactics. You assume it won't work with hypotheticals. I've compiled these from experience and other players experience. Edit 5: Firebolts have a long ass burn time. This means their ttk is inherently long as well. A longer ttk means more chances at a trade or even a win in some conditions. Edit 6: Actually try them. Don't just assume they don't work. [spoiler]To assume is to make an ÄSS out of U and ME.[/spoiler] Edit 7: If your kd is good then why are you even here?

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  • Edited by Sixclicks: 5/18/2016 8:55:14 PM
    Reduce the burn time. That's all that needs to change. No other non-sticky grenade takes you out of the fight for that long with 1 hit regardless of the distance from the center of the blast radius. Many OP things are counterable in some way. It doesn't make them not OP though. It's the combination of the 14 seconds out of the fight, high overall damage, omnidirectional seeking, multi target seeking, and no damage drop off for distance that make them too strong. Particularly in 3v3 game modes. Do you know why Arcbolt was nerfed despite it doing less damage than Firebolts and having no ability to apply a burn?... because Hunters were running around with Lucky Raspberry (spawn with grenade energy) and tossing one Arcbolt and then hitting you once with Thorn for the kill. You can do that with Firebolts still now using Voidfang as the majority of high skill Trials Sunsingers do.

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