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Edited by sillly: 5/16/2016 5:26:04 PM
5

Bungie's Ingame Financial Corruption Exposed! And how it affects you!

This is one of the most corrupt and pathetic things that Bungie had done since the launch of TTK and the fact that it's gone almost unnoticed and not discussed about more is a travesty. It's time to stand up and say no more and expose the Bungie team for taking every single aspect of the game and watering it down without explanation and sucking the fun out of the game. Beware, it's a long post but a good read! And before we get started, yes I am aware of the glimmer cap and not I don't have max glimmer. I never maintain max glimmer and neither should you. Bungie has put a hidden cool down on glimmer. Meaning that once you receive "x" amount of glimmer in a certain time, you will stop receiving glimmer for a certain time before you start obtaining glimmer again. For example, if you kill all the Fallen in the first room of the Omnigul strike really fast with supers, heavy and etc. You will most likely not obtain any glimmer from killing the Fallen in the next part. The glimmer amount won't appear on screen and it doesn't give you any glimmer secretly. Basically we get punished for killing mobs of enemies real fast and would have to slowly work our way through whatever we are doing to avoid hitting the glimmer cool down. I think if you hit about 200 glimmer within a certain timeframe, the cool down activates for a good minute or so before you can get glimmer again. Sometimes if you die, the cool down will go away faster. Also, Glimmer consumables don't stack if you have a ghost shell that gives you glimmer for killing a certain type of enemy. For example, if you have a Ghost Shell that gives you Glimmer for killing fallen equipped and you pop a Black Wax Idol. You will not receive any glimmer for killing Hive. The one way for glimmer consumables to work is to have the default ghost shell equipped when you first start a character! AND the 10 min consumable has a glimmer cool down too! So you won't be getting glimmer for all 10 mins of the consumable you use! How messed up is that? I have attached a video of proof that the glimmer cool down exists. It's not my video and credit goes to the uploader! Watch and see how he stops getting glimmer and XP after killing a certain amount of hive enemies! You also won't get any engrams from them either. I know you can't farm this. The only thing you can get are those glimmer consumables from killing yellow-bars. But the cool down exists. Play the omnigul strike, kill a bunch of taken enemies in a nightfall or on patrol. You will notice it. Could you imagine other games having a cool down on the currency you need to purchase items? This is pathetic!

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  • Though I can't "double down" with ghost and the same glimmer consumable, I have no problem with multiples... Yesterday, on Venus, I was getting glimmer for Fallen, Vex, and Taken at the same time depending on what I was killing. Other than climbing out of the Black Garden and the lack of glimmer on the armies of yellow-bar Vex or trying to spam blow-up Thrall in The Wakening, I seem to have no glimmer issues. (With the former being the only true problem IMHO) I do wish there was a consumable for Taken though, I don't like my ghost...

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