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Destiny

Discuss all things Destiny.
Edited by Im 7he Clown: 12/4/2015 6:32:44 PM
2

Sunbreakers True Fix

[spoiler]Written by a Titan[/spoiler] First of id like to state that this super should be [u]semi[/u] op. Just put yourself in our boots: For the majority of the game you have had 2 supers that weren't ranged. One of which was sort of useless in raids and the other couldn't kill. But Hunters and Warlocks both have ranged supers. And blade dancer makes you go invisible and sunsinger lets you revive... •_• Now year one is over and the Titan has received it's first ranged super. Of course Hunters and Warlocks got one to but who cares! And what's the first thing that they say (Hunters mainly) "this is to op in [i][u][b]pvp[/b][/u][/i] please nerf"(even though this game is pve based) Now I do recognize that Sunbreaker is op. However it's not the duration/number of hammers/tracking(which is worst than rocket launchers tracking by a lot! I personally use it cause it gives me more armor and the other perks are useless) that make it op. It's cauterize. Some of you out there have realized this to. If you have then you are smarter than the average bear. If you haven't you are probably just mad or salty that you get killed so much by this and you want a nerf on it no matter what. Or you just have a different opinion. Which is ok, I will not say you are wrong or that I'm right. I will just say this is the problem. The solution I have come up with is simple. 1) Decrease the amount of time it takes for cauterize to regen your health. 2) Only allow 1 hammer to regen half your health. The reason for this is I have noticed, from using and being killed by HoS, that once you get a kill in about a second you have full health. So to kill a Sunbreaker you have to do it before he gets a kill. Which can be pretty hard if you aren't skilled, don't have some of your team mates with you, or you don't know how to do it alone. So this fix would work perfectly. That's my fix. Tell me what you think.

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