Bungie do me a favor: you decide to nerf Arcbolt Grenades but do nothing about the Viking Funeral/Touch of Flame/FireBolt build for Trials. I'm sure I'm not the only person who's been complaining about Sunsinger Warlocks being the most overpowered class in the game but let's be honest; [b]you're only keeping Sunsingers in top tier because of Deej. [/b]
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They don't need a nerf, they need a counter. I see a lot of defense for a nerf saying that it's a choice to take viking funeral over another perk so why not add an option to subclasses that reduces burn damage. A perk to counter a perk. What we really need are more options in skill trees. Options that allow a choice between offensive and defensive that allows a perk or a counter perk.
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They aren't OP and that's coming from a hunter main.
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Aww poor titan got his butt burned. Heres some aloe
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Edited by jhowle9475: 5/22/2016 10:22:31 PMMy my, your just an overly entitled little man aren't you? Did it occur to you that maybe you are weak at crucible and need to simply just get better or make better choices when you play? Why should bungie cater to you because your skill is low? Why do you think the game should be made to suit you? Does Bungie owe you anything? I'd considering reevaluating your play style before making "knee jerk reaction" posts. They are silly and unreasoned. Oh and if you make a poll, add some options that oppose your view so you have a mix of view points. Only posting bias options just shows what I said above to be true. Plus it's just like trying to force people to choose something you like vs asking for legitimate opinions. Your poll is argumentative when is needs to be simply conversational. It's as if your saying that destiny players are cool; as long as they think like you do and like what you like.
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Are you people really this ignorant? Sunsingers have a very strong neutral game, agreed. However, the super is trash. Decreased ability cooldowns... That's right, not a smash that kills everyone in a 6 mile radius or a magical gun that will kill anything. It also doesn't have the ability to shut down any other super, nor do they have any evasive maneuvers. The problem isn't the firebolts, hell fusion nades are an instant kill if you get stuck but noone complains abiut that. The wombo combo? You get hit with a nade that slows your movement and takes your radar, then they still have anither grenade they can stab you with. Learn to counter, know when to and not to expose. If you get hit with a -blam!-ing firebolt don't challenge. [spoiler]Git Gud[/spoiler]
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Edited by NervouspyZ: 5/22/2016 1:56:13 AMComing from the guy who has touch of flame and Firebolt on his Warlock? Hilarious
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If you nerf them then also nerf shade step so tracking grenades still hit you
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I am a warlock and do think the range should be shorter
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You can nerf it to the ground but instead we want blink as a jumping option and to replacing grenades during radiance with fireball similar to the Titan hammer of sol.
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Edited by MatrixRC: 5/20/2016 2:05:07 AMCan we get a blink for sunsinger as a Warlock. Getting tired of this. Storm caller has its ionic blink during super and void walker has blink but nothing for the sunsinger. Total rip off.
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Na it would need a buff and a nerf. Decrease dot time but increase overall damage
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Please increase the burn damage and length of burn
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I agree, buff warlocks
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I have some advice for you... [spoiler]Git gud and stop whining.[/spoiler]
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I only use my solar warlock because it's op!! I can't stand the warlock but as long as he is overpowered I will continue to use him in trials.. I prefer the striker titan
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I like peanut butter on my toast
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I'm a warlock but I don't use firebolt grenades. I can honestly say I haven't used them at all since house of wolves dropped. I prefer solar for 90% of the activities I jump in. If I am dealing with a team of sweaties in the crucible I use fusion grenades. But! I am going to continue defending the firebolts. The only reason why is when bungie nerfs the DoT. It'll effect Viking funeral severely. Like I said solar grenades are my go to. But they also have a burn. The only way I'll agree with these posts is if they don't ruin the burn. I always said double the burn damage, and half the amount of time one is taking burn damage. Example: say after the initial hit, you take 7 burn damage per second for six seconds. It should be you take 14 burn damage per second for three seconds. This doesn't ruin the burn or grenade. A large amount of the complaints about these grenades is how long they keep you out of a fight or forced behind cover. With less time you can come out from cover and kill the warlock. But still keeping the effectiveness of the firebolt grenades without ruining the burn.
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Another make the kill time even slower post. Getting tired of this shit
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I think everyone knows by now that the only people on the forums are warlocks defending their precious and op grenades
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I agree, buff warlocks hardcore
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Buff sunsingers
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Arcbolt builds required you to just pick the grenade and they chained from member to member Firebolt grenades require 3 perks(Grenade,VF,ToF) and require all 3 members to be inside the circle it creates Something needs to be done, but flat out damage reduction is just going to destroy the class
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Edited by eMpSlOtH: 5/17/2016 8:36:08 PMDont nerf them option?
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Would making the grenades do the same amount of damage but in less time work?
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If you nerf burn on warlocks then they have to nerf burn on titans and hunters too. A throwing knife headshot with but can take you to one shot and an incendiary grenade close enough to you can kill you with the burn. And besides sunsinger isn't a strong subclass. You can be one shot very very easily by a sniper and they have to be close for the melee to proc and the grenades are just meh. Firebolts are easy but every class has easy grenades. (See trip mine and lightning grenades.)
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Firebolts with viking funeral and touch of flame are the only grenades worth using as a warlock, if you take that away the sunsinger is useless other than self res in raids and in elimination, its bad enough your radiance is now reduced by more than 50% when you self res, without selfres if you spec right you can get about 15 nades out with max discipline, with selfres you get about 6 or 7 with max discipline and heart of the praxic fire also solar nades are only good in objective game modes, and fusion nades are only good if you stick people, and the stormcaller has the most useless nades ive ever seen in any game period