Defender Titans offer very little in the way of offense, and outside of offering Weapon-Boosts/Health-Recovery, the Ward of Dawn is a little Useless, unless you intend to have Helm of Saint-14 equipped. Without the exotic Helmet, enemies just waltz into your bubble and try to swarm you and kill you.
Now, I'm not asking for some kind of offensive-ability for Ward of Dawn; that'd just be silly. Instead, I want to know what you all think about this idea, instead:
What if a Titan raising his Ward of Dawn over a downed member of the Fire-Team actually resurrected them from Death? Think of how useful this would be in Hard-Mode Raids; how much it would help reduce the need for "Wipes" every time someone made a mistake.
Not only that, but it would even offer a whole new level of diversity and a new dynamic to PvP; especially in Trials. It would make the "Defender-Class" a viable, competitive PvP class for Titans to use. Because, let's be honest, Sunbreaker was Nerf'd almost to the point of being useless in PvP. It would offer a new level of strategy for Titans to take advantage of, rather than relying purely on Fist of Havoc's offense or hoping your Hammer of Sol connects from range to get a kill.
What do you all think?
(I know there are going to be angry people in the comments, even though this is just looking for an opinion and offers 0 reason to be angry. Just try and keep your 'Blah-blah, you're a retard, blah-blah, I'm triggered, blah-blah, you make'a me so mad! to a minimum please.)
EDIT: Several people have expressed that they think this ability/perk would be better suited to the Warlock Sunsinger Class.
I have to disagree with this. The Sunsinger isn't really, nor has it ever really been, a "Support Class." It's more along the lines of a "Tank-Class," than anything. It offers no ability to Heal other Guardians. It's mostly about taking absurd damage and being able to self-revive when you finally reach your damage-limit. The closest thing it has to a "Support" effect, is reducing the Cooldown times of other Guardians Abilities/Supers.
That aside, the Warlocks have been shown more "Love" by Bungie than any other class. I don't say this with "salt," or spite. I point it out merely as a statement of fact:
1.) Warlocks have a good amount of Armor when maxed out, as it is. But to amplify this fact, Bungie gave them "The Ram."
2.) Warlocks can literally "mulligan," and bring themselves back from Death with their Super. Upon their self-revive, they are given an over-shield, a Melee-Damage Buff, and up to 11 Grenades to rapidly throw at enemies.
3.) They have exotics that turn their scatter-grenades into Tracker-grenades.
4.) Their Storm-Caller class has ridiculous range and tanking ability in Super, to the point of being nearly invincible.
5.) If someone melee's your storm-caller during storm-trance, his abilities are immediately re-filled, making him even more dangerous.
6.) They have higher aim-assist on their [b]melee[/b] abilities than any other class.
7.) Every single one of their Supers offers a Projectile-Attack ability that is, arguably, more powerful than any other classes Super.
8.) They have the ability to kill most other guardians in PvP from 50% health, just through their prolonged "Burn" ability. 10+ Pulses is more than substantial.
9.) Their Melee has more range and damage-from-range than any other class, except the Throwing-Knife and Smoke-Grenades of the Hunter. (Btw, a throwing-knife headshot from a Hunter is not a 1-hit kill. Which, as someone who doesn't even use a Hunter, I still find to be "B.S.")
10.) They get one of the best exotic Scout-Rifles in the entire game as a Class-Exclusive. (Ace of Spades is alright from what I've seen, but Fabian Strategy is terrible. 100% terrible.)
Again, this is not to hate on Warlocks. But you guys have a lot of versatility as it is with just about every class you have. I think this is an ability that should belong to a [b]true[/b] support-class, which is what the Defender actually is.
They have no real offensive super-ability, so I think instead, they should have a very useful [b]support[/b] super-ability, like the ability to revive allies who are downed.
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Edited by Valek27: 5/12/2016 5:20:31 PMJust no. Defender titans are already amazing if you know how to play them. Suppressor grenades anyone? They are the king of the fun police and it's quite enjoyable playing that way. As far as offense...you have no idea the power weapons of light brings to the table. Oh your 3 shot first curse....Yeah it's a 2 shot kill now. High impact snipers? Yup they are a 1 body shot kill now. No other subclass in the game can give your [b][i]entire team[/i][/b] the ability to 1 body shot kill someone. Another offensive strategy....Max strength + no backup plans + universal remote or any other shotgun. You become just a wrecking ball tearing through people. With a 20 second over shield that primary kills will give you every 30 seconds. Learn the class and builds that are possible before stating a class has no offensive ability.
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Titan bubble reviving teammates? Seems Op to me. No way in hell.
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Here's a better idea: have a perk that damages enemies that step inside the bubble.
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I stopped at "Defender Titans offer little in the way of offense" Really?
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[quote]Defender Titans offer very little in the way of offense[/quote] [quote]Defender Titans, very little offense[/quote] [quote]defender, offense[/quote] See the problem?
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Suppress enemies who enter Ward of Dawn. Make it happen, Bungie.
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Um the words defender and offense are antonyms so it doesn't make any sense
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[quote]Defender Titans offer very little in the way of offense, and outside of offering Weapon-Boosts/Health-Recovery[/quote] Duh... DEFENDER. Muted.
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Because I know I'll never be able to shoot out of or move the bubble, the only thing that will satisfy me at this point is making armor of light standard equipment on the bubble so it would stack with weapons or blessing. I'd even be cool with an exotic that let's me stack bubble effects. Because let's be honest, defender specific exotics suck for the most part. They could have and should re-work the Glass House to make this a possibility because as it stands, it is one of the worst exotics in the game.
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No that would be op.
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Doesn't sound like that would be too overpowered in PvP. Because it'd be very unlikely that anyone's gonna run in your bubble and kill you before you can get the revive in anyway. Good idea.
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I think ward of dawn is in a good place, actually
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No way that's ridiculously overpowered. That also doesn't even add offensive capabilities, it's a support ability.
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I kinda want my bubble to deflect bullets back at the dumbasses shooting my bubble
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I'm not a fellow titan myself but this is a pretty good idea.
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I like the idea; however, it would to be treated like Flame Shield. A significantly increased cooldown if that node is active.
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I actually like this idea, but I don't wanna see it in a hard mode raid. It'll be like self res, where people will play stupidly knowing that they can make a mistake. That's my opinion. #TitanMasterRace
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Also if you shoot your allies ghost with GG it brings them back.
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My only peeve with the Defender bubble is that its purely defensive and not even competitive with other supers, While tether and radiance are more offensive in nature , Tether practically has weapons blessing built into it since all hits are precision against a tethered enemy , Sunsinger gets self res which is a game changer in its own. My idea's for the bubble would be to make it much harder to destroy .. or combine armor of light and weapons of light ( inside the bubble you would have armor but once you pass to outside you would have short weapons of light buff ) .. leaving an open perk slot for something else .. Possibly a Vacuum perk IE " Ward of dawn draws in nearby enemy's and slows movement speed for short time upon activation "
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Ward of Dawn. [i]Summon a Void shield to protect your allies and draw the enemies attention[/i] Looks like a shield like the Vault of Glass relic. Can be used to bash, which significantly drains energy Can be used to create a bubble. Holding down shield drains energy Can shoot a shield of light at range [i]Weapons of Light[/i] Shield bash hits harder. Shield toss damages for more, and Shield cover enables your allies with a weapon damage boost [i]Blessing of Light[/i] Shield bash kills grant overshield. Shield toss increases damage taken on enemy's hit. Shield cover grants small overshield to allies. [i]Armor of Light[/i] Increased armor when wielding shield. Increases duration of Ward of Dawn. Changed perks [i]Bastion[/i] Shield bash and Shield toss have increased range. Shield cover has increased radius [i]Illuminated[/i] When Force Barrier or Blessing of Light is active, all kills extend Ward of Dawns duration. When Weapons of Light or Armor of Light is active, all kills grant additional orbs and heal you.
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There are a lot of interesting ideas floating around here. Allow me to contribute one of my own. Continuing from the idea that the Ward restores the Defender's health and cooldowns, what if the Iron Harvest talent had the additional effect of providing a small amount of heavy ammo when the Ward is activated? That would certainly improve the ability of the Defender to defend himself from the type of assaults the bubble usually invites.
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I think it should do damage or suppress enemies that enter it. Maybe act like hunters smoke.
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All of these ideas sound fun. I think the resurrection idea should be an exotic equipment perk though.
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The best defense is a good offense
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Defenders need an exotic that'll do something like entering the bubble will damage your opponents over time. In pvp if you stay in there longer than 2 seconds you will die. Hehe