Raid Name: Ragnarok Protocol
[i]The end, Guardian. Have you been here before?[/i]
This is not like any other raid. It is LONG and INCREDIBLY difficult. Very few will ever complete it.
The Raid begins in the Jovians, which have been abandoned since Alkion, the Timebreaker, killed the Nine. (remember his name, he'll be important throughout)
You land on the Jovians with a goal to find a Golden Age ship that is capable of interstellar travel. There are no enemies here, but the place is destroyed, and the Nine's chamber still contains their bodies. The area is a white and gold city, but in ruin. This area is a platforming puzzle, where you need to stand on certain switches to move platforms around. You find the ship, and the Exo Stranger interfaces with you, telling you how to operate it. Your fireteam gets in and you do a flyby of every planet yet. You pass the Dreadnaught, and the hole in Saturn's rings. You pass Mars, and the Vex and Cabal fighting look up and stop shooting as they watch your ship pass. The Fallen on Venus watch your ship, Guardians on First Light stop the Crucible match to watch. You head to the Sun, where the corrupted Vex have opened a massive portal to the Darkness Dimension. The Vanguard lose communication with you, and a new voice comes over your comms.
[i]Part the stars, Guardian.[/i]
This is Alkion, an Exo Hunter who is the most feared assassin of all time. He is connected closely to the Exo Stranger (who is now known as Atreona, the Timekeeper) and is a master of Vex technology and secrets.
You pass through the portal, and the ship shakes like a squirrel on crack. Blinding white energy stabilizes the ship, the source unknown. The ship lands at the end of a long bridge. You walk across it, and you hear things from each raid boss. (Their grimoire, if they don't speak.) You also see hallucinations of each of their battles, which are all of guardians dying.
At the end of the bridge, there is a circle. Three green orbs appear in the distance; this is Toland, the Shattered. A boss fight ensues, reminiscent of the Alak-Hul fight. The arena is completely dark, and the only light is that of Hive eyes. A mass of Hive spawn from all directions, and there is zero cover. You must wait for a Major Hallowed Thrall to spawn, then get it to detonate under Toland, which will freeze the adds and allow you to DPS Toland. Six phases and either he is dead or you wipe.
After he is killed a cutscene plays. He lifts your Fireteam Leader with green energy, and death seems certain until his head is pierced by a bullet from Alkion's mythical sniper, The Helix of Light. Toland dies, and you look around, but there is no sign of Alkion.
You move on to see the next boss, Elpeniks, The Kell of Fate. He was a Kell who ruled during the Fallen Golden Age, and killed Chelchis, Kell of Stone, in a power struggle during the Whirlwind. He was forced into exile by the other Houses, and his House of Fate went with him, building an interstellar fleet rivaling those of the Cabal. He was feared by the Hive, killing countless of them with his armies. He conquered Oryx, but Oryx retreated to the Deep and survived. To beat him, you must kamikaze him with an explosive Heavy Pike, (jumping off before it hits him for obvious reasons) then damage him with a special Scorch Cannon dropped from an Ultra Captain, similar to Crota.
Elpeniks hits the floor, and dissolves into nothing. A new bridge opens.
This bridge leads to what looks like a Cabal Imperial ship. Circles of light appear on the floor, similar to the fight with the Psion Flayers; which makes sense, as Calros, the Flayed appears. He is a huge Psion Flayer with a shield. He spawns waves of Psions as he waits from the back of the room. To defeat him, you have to pick up a shield that is at the back of the room. All of the Guardians must stay behind this shield, and wait until Calros shoots the shield, which will trigger a buff called "Way of the Psion" where you can damage Calros for a short time. You get two phases of DPS with one use of the shield, which shatters and slowly rebuilds. The shield itself is some Vex Technology. You get four uses of the shield before Calros enrages, unleashing a barrage of energy along the floor.
The bridge continues.
You arrive at a huge circle with a hole in the middle. A spire is in the middle of the hole. You must climb the spire, and activate the Gate at the top. Hobgoblins shoot at you during this step. When you activate the Gate, a pulse of energy knocks you to the circle. Kolkrion looks at you from the top. This is a former Guardian who tapped into the Vault of Glass and gained control over the Hezen Corrective. He is a Warlock, and his weapon is the Iron Wings. They are wings consisting of magnetically connected pieces of steel, and he fires Solar light from them. His attacks include a pulse from his wings, explosive bombs, and laser fire. All cause burn damage. Hobgoblins snipe from outside the circle, and Goblins spawn in the circle. One player must take the Eye of Space from a Major Minotaur, and carry it up the Spire to Kolkrion, where they detonate it. This makes Kolkrion vulnerable for as long as a Guardian stands on top of the spire. Repeat as necessary.
After you defeat him, a cutscene plays, where Kolkrion falls to the ground. He kneels and charges his wings, and Alkion shoots them off. Alkion walks up to him, and holds his gun (Imago Loop) to Kolkrios's head. He fires.
Alkion looks at you, and says:
[i]Break time, Guardians.[/i]
The bridge appears.
Your team crosses the bridge, to reach a labyrinth. The walls are too tall to jump over, and they move randomly. You must pass through the Labyrinth.
You look up and see a red light in the sky. The final boss spawns: Apophis, The Destroyer of Light. For cosmetics, think Tabuu from Smash Bros Brawl, with a Darkness feel. He is a floating figure, he is black but his eyes glow red. He has six tentacles protruding from his back, and at the end of each of these is a glowing red orb.
Apophis teleports your team to a random area; each member is teleported to one of the former Raid areas, such as the Glass Throne, The Oversoul Throne, or the Threshold. Each player must fight a weaker version of that raid's boss, with mechanics that make it possible to solo. Here's the twist; these bosses must all be killed within one minute of each other. Once this is completed, you teleport to the Darkness Throne. This is a dimly lit area with red symbols glowing on the walls. Apophis spawns invisible Darkened Enemies, and each fireteam member must stand on a certain raised platform based on which raid boss they just fought. This triggers a buff called Night Vision, which gives you the ability to see Darkened Enemies. You must kill them all, and six Ancient Guards will spawn. These must be taken out within 30 seconds. After the last one is killed, Apophis will open his tentacles and send out waves of Red Darkness. You must DPS him before he can send these waves out, but he will not take any damage; he will simply stagger.
While you repeat this and there seems to be no way to win, a portal opens in the distance during the fight. The Vessel of the Traveler flies through it, and lands in the edge of the arena. Alkion says:
[i]At last, time has been broken. Forge a new time, Guardians. You won't get another chance.[/i]
Atreona:
[i]This is the end, Guardians. Death now is death forever.[/i]
Apophis is shaken from the blast the Vessel made. The vessel opens a portal and bombards Apophis with weapons. Alkion tells you he is weakened. This is where the real fight starts.
Apophis teleports 3 members of your team to the Black Garden. They must destroy the heart. This time, all 3 Sol Progeny activate at the same time. After killing them, you gain a buff called Light's Vengeance and must pick up the Corrupted Aegis Relic. You are teleported back, and your fireteam damages Apophis while standing behind the shield by using a special attack the Relic gives you; Light of the Unbroken. Every member of your fireteam must charge the Aegis with this attack, which then fires a massive projectile at Apophis. You do this for every raid final boss, and every battle is against a Darkened version of them, with Darkened adds. (Hey, I said it was long) After doing this for every boss, there are no more adds, and Apophis is at 5% health. Your team must avoid his attacks, and once again stagger him when he spreads his tentacles. After staggering him, you gain a buff called Revitalised Light. You can now damage him. You must shoot him until he is at 1%, at which point Alkion flies a Hijacked Cabal Ship through the portal created by the Vessel. He crashes into Apophis, and a cutscene plays.
Alkion walks out of the ruins of the ship, and shoots the floor with Darkened Light. It lights up red, and he looks at your fireteam leader, throwing them a Golden Gun. The leader walks up to Apophis and shoots him in the head. He explodes, and is sucked into the floor. The Golden Gun dissapears, and Alkion talks to your team.
[i]Draw from the Dark, to serve the Light.[/i]
Your team reaches into the floor, and each Guardian draws Dark Energy out. Alkion says one last thing before dissapearing:
[i]This is the end, Guardian. Have you been here before?[/i]
You walk back across the bridge, into searing light.
You get back to the Last City...
And the Traveler is gone.
REWARDS:
A new Darkness Subclass: Duskholder for Titans, Duskrender for Hunters, Duskcaller for Warlocks
Guaranteed exotic on beating Apophis
Guranteed Darkened Armor and Weapons for every other boss
EDIT: Changed Nokris to Elpeniks for plot hole reasons, gave more background on Elpeniks. Revealed name of The Exo Stranger.
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1) Love the name. In my opinion, I would've left off Protocol and leave it at Ragnarock. That's just me. 2) I feel that a "final raid" wouldn't be in our Sol System. We already plan to, at some point, leave Milky Way. Why would our Sol System be named so specifically in the directory? 3) You use a variety of mythology. Ragnarock is Norse mythology and Apophis is Egyptian. Both names are cool in their own rights, but that's just it. They are cool in their own rights. Try to focus on one or the other.