For all you who dislike the so called "Wombo Combo" ask yourself this, was it really so bad? The nightstalker class was an amazing addition for the Hunter, especially since they lacked what is needed for a so called "PvE class" back in year one. All is good in this subclass but one thing, the grenades! The only somewhat effective grenade is the vortex grenade, and without lockdown it's almost completely useless. Using the smoke grenade (while sacrificing invisibility for poison) [b]with[/b] the vortex grenade made an excellent and effective grenade for a subclass without one.
But at what cost? You have to use both your grenade charge and melee charge, along with a slot that can give your allies bonus armour and recovery, or drop more orbs. To me this seemed like a balanced combo since alone these two grenades were almost completely useless. Especially in a world where both other classes have a grenade that can either one hit you, or cause some serious damage.
Edit: I have no issues with Walocks and their firebolt. For a hunter I am also pro warlock, just though I should clear that up since so many ppl assume I complain about that.
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Maybe because "who thought giving Hunters two roaming subclasses was a good idea?" and yet as soon as Titans are able to tank a headshot from a sniper rifle, it's considered OP...on that thought, why does Shadowshot - the supposed "support" super of Hunters - get the opportunity for 3 kills (Quiver) *and* kill on impact? Chances are that none of what I said has any place in this thread whatsoever, but I'm just fed up with Titans (which have the only 'true' support subclass in the game, since you can only get Support points with Defender Titans in Crucible) having the option of a blatantly-misdescribed "indestructible/impenetrable" shield, a glass-cannon (nerfed within 3 months of release), and a panic-grade super...whereas Warlocks have a choice of increased ability damage + reduced cool down rate, a space nuke, and a Sith Lord-esque super. Regarding my point of sniper headshot tanking, can I just point out that Stormcallers take two hammers to kill, whereas a fellow Sunbreaker (mid-super) takes just one? [spoiler][quote]I guess I'm just generally frustrated at how long it takes Bungie devs to put/bring Titans down compared to the other two classes in the game.[/quote][/spoiler] ************** *ahem* on-topic now, I guess it's just the duration of the smoke coupled with how much damage Envenomed actually does, as well as how much you get slowed by it..Lockdown may be just a little too good...y'know, like Sunbreakers' Damage Resistance prior to the December update. P.S. I'm a Titan who prefers good old-fashioned fisticuffs to a CT-D (especially the Vanguard Strike questline reward - seriously, which numpty thought Rangefinder [i]and[/i] Rifled Barrel was a good idea on any shotgun?!)