Maybe because "who thought giving Hunters two roaming subclasses was a good idea?" and yet as soon as Titans are able to tank a headshot from a sniper rifle, it's considered OP...on that thought, why does Shadowshot - the supposed "support" super of Hunters - get the opportunity for 3 kills (Quiver) *and* kill on impact?
Chances are that none of what I said has any place in this thread whatsoever, but I'm just fed up with Titans (which have the only 'true' support subclass in the game, since you can only get Support points with Defender Titans in Crucible) having the option of a blatantly-misdescribed "indestructible/impenetrable" shield, a glass-cannon (nerfed within 3 months of release), and a panic-grade super...whereas Warlocks have a choice of increased ability damage + reduced cool down rate, a space nuke, and a Sith Lord-esque super.
Regarding my point of sniper headshot tanking, can I just point out that Stormcallers take two hammers to kill, whereas a fellow Sunbreaker (mid-super) takes just one?
[spoiler][quote]I guess I'm just generally frustrated at how long it takes Bungie devs to put/bring Titans down compared to the other two classes in the game.[/quote][/spoiler]
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*ahem* on-topic now, I guess it's just the duration of the smoke coupled with how much damage Envenomed actually does, as well as how much you get slowed by it..Lockdown may be just a little too good...y'know, like Sunbreakers' Damage Resistance prior to the December update.
P.S. I'm a Titan who prefers good old-fashioned fisticuffs to a CT-D (especially the Vanguard Strike questline reward - seriously, which numpty thought Rangefinder [i]and[/i] Rifled Barrel was a good idea on any shotgun?!)
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