I don't mid anything in particular about hunters but I will say there abilities do way to many things. smoke clouds vision ,slows, does dmg and turn you+team invisible. Then there tether which can have 3 shots (void GG) it jerks you screen when you get tethered (making quick retaliation impossible) clouds vision making it harder to acquire a target while slowing movement in all ways (turn and running). This is on top of increasing dmg taken (option for splitting dmg on secondary targets) taking away all abilities (jumps melees and nades) stopping and prevent supers while being the best orb making super currently.
Oh and tripmine is a mine a sticky nade and a cone that while not being 360 but rather a cone ridiculous range/dmg while last in-game equivalent to forever.
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So warlock abilities don't give them waaaay too many things when you can fly, have more accuracy on your grenade throws by the tossing animation apposed to having the draw back and throw animation that is on the Hunter. Warlocks and Titans both benefit from having a charged melee, while Hunters do not. No overshield on just a melee hit.. Stop complaining because you get schooled even while using crutches
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not complaining... was saying compared to hunters other abilities are rather one note is all. holy hell defensive much?
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Dude you are complaining. The wombo combo are two separate actions. One is a melee and the other is a grenade. It SHOULD kill you. Its not annoying its a KILL.
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I never said it shouldn't......I listed all the things a few hunter unique skills have so people who might not have ever considered that can see all the things those abilities do and think about other classes and how none of them have anywhere near that depth
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Defender Titan does the same thing the night stalker does. They are both support classes that use void that can buff you and your team, as well as create orbs. There is nothing to look at. The Night stalker super is a giant suppression web.
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The nade just suppresses you it doesn't slow you or increase the dmg you take. also comparing a nade with a small radius to the super which has a huger radius(largest radius in the game) that last in itself longer than the suppressor nade and can continuously grab people stupid enough to wander into it. Point being that I don't think it is OP I just think other supers in particular should be looked at so they can have something in that vein of god like utility as all those things are small but add up to be more valuable than basically any other super except niche situations. I do like the subclass to be clear.